|| Fade to
||((DOS/Win95) (Retail) (FADEBLPR)
Delphine Software Interactive/Electronic Arts
Teen (13+) Animated Violence
4 1/2 stars from Electronic Entertainment
4 stars from CD-ROM Today
3 1/2 stars from Computer Gaming World
You Don't Play It. It Plays You.
Lock and load as you jump into this adrenaline rush. Conrad, the hero from
Flashback the Quest for Identity awakes from his cryogenic sleep to find
himself in the clutches of his old enemy, the Morphs. With your heart in your
throat, battle through a 3-D labyrinth spanning 13 levels and endless
sub-levels. Feel the terror as you and Conrad move through dark, enemy-infested
hallways and alien space stations in the hopes of finally vanquishing the
Highly detailed player-controlled animation.
High Tech weapons: pistol with different shell types and explosive
A radio controlled reconnaissance droid to help get through the
Dynamic original music score and full voice support.
Outwit devious Morphs, watch for traps and solve puzzles that defy
Computer controlled cameras for the best view of the action.
Requirements: Intel 486DX2/66MHz or faster or 100% compatible PC system,
400K Conventional Memory, 17 MB free hard drive space (40 MB free hard drive
space recommended), MS-DOS 5.0 and up, MSCDEX version 2.2 or higher, 256 color
VGA/SVGA (Intel Pentium recommended for SVGA play), 100% VESA drive required
for SVGA, 8 MB of RAM, Double Speed CD-ROM Drive, Ad Lib, Sound Blaster/SB
Pro/SB 16/SB AWE or 100% compatible, Wave Blaster, Roland SCD-10, RAP-10/SCC-1,
Ensoniq Soundscape, Gravis Ultrasound, MPU-401 general MIDI. For Windows 95
users: this product runs under Windows 95 with a DOS reboot (please use the
AutoRun program provided). Documentation: Windows 3.x/Windows 95 required to
view on-disc documentation (manuals also available from Electronic Arts).
Electronic Entertainment, November 1995
"Fade To Black features a brand new engine that creates thoroughly
convincing and utterly fascinating 3-D worlds. The game consists of six massive
levels, each with multiple sublevels. Extremely high-quality cinematic cut
scenes interspersed between - and throughout - each level propel the game's
evolving plot and pull you deeper into Conrad's world. You'll pick up bits of
information along the way that will gradually unveil the Morphs' sinister
"Graphically, Fade To Black is stunning. Game environments are all rendered
in Super VGA and include awesome visual effects such as "living" walls and
running water. The vast and gorgeous landscape views aboard the orbital station
in Level 4 are breathtaking."
CD-ROM Today, January 1996
"In addition to having more action than Flashback, Fade to Black also has
more strategy elements. Conrad has to scrounge up ammunition, bombs, and
first-aid kits in order to successfully complete his missions."
"The voice acting and rendered cut-scenes in this title are top notch. Fade
to Black is an action/adventure game with plenty of leaping, ducking, and
shooting to satisfy all but the most hardened fighter. With your help, Conrad
will soon learn the secret of the Morphs and put an end to their predations
once and for all."
Computer Gaming World, December 1995
"Fade To Black, Delphine Software's sequel to their popular Flashback, is
one strange duck. At first you'll applaud the game's daring and experimental
interface - at least until you've been wrestled into submission by its
confusing, blind insensate fury. Likewise, you'll initially appreciate the
presence of a robust storyline - at least until it tails off into
insignificance. One thing does remain consistent, however: the gameplay, which
straddles the line between action and adventure with enough puzzles to drop
bloodthirsty arcade-fans in their tracks and enough twitch-reflex combat to
stymie more cerebral gamers. I remember thinking initially: 'Is this a lousy
game with some really nice parts, or a great game with a few giant flaws?'
Twenty hours later, I still can't make up my mind."
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