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Europa
Universalis |
| $19.95 |
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(Win95/98/NT/2000/XP) (Retail) (EUROPAUNPR) |
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| $17.95 |
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(Win95/98/NT/2000/XP) (Jewel Case) (EUROPAUNPJ) |
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Publisher: Paradox / Koch Media / Strategy
First
Game
Ratings:
9.5 from Strategic
Gaming Online
from The Adrenaline Vault

Global Conquest and Diplomacy from Columbus to
Napoleon
Europa Universalis is a historical strategy game simulating all aspects of
world history from 1492 to 1792. Each player takes on the role of one of the
major nations of the era, controlling diplomacy, economy, warfare, exploration
and colonization. A number of unique features ensure historical accuracy,
including period monarchs, military leaders, and technological gains.
Faith - Power - Wealth
It is the year 1492 - the time of Great Exploration. As leader of one of the
world's great nations you will change the world and create history. It is a
time of great change that the world has never seen before, continents are
waiting to be discovered, conquered and colonized, a New World is rising and
the old is torn apart by conflict and war.
In a time of enormous hunger for power, honor and wealth it is your destiny
to rule your country, accept new challenges, mobilize troops, build amazing
cities and exploit your resources.
The skilled will gain wealth, the less fortunate can expect poverty, famine
and diseases. Do you have what it takes to change the course of world
history?
Game
Features:
90
different nations potentially player controlled. Powerful AI with human
behavior controls non-player nations.
Choose
between 9 scenarios including a Grand Campaign Game en-compassing 300 years.
Over 500 different historical missions and a dynamic system generating
countless exciting missions ensure many hours of play.
200+
different historical events that potentially affects the outcome of your
actions.
A truly
unique game in magnitude, size and setting.
800+
named provinces, 550+ named sea zones and 100+ named rivers on a map covering
the entire globe!
The
realtime game can be set to pause at any time or any given event to give
players time to play ahead, thereby creating a `semi real-time'
environment.
User
friendly and customizable message system.
Involve
yourself in colonization, exploration, trade and infrastructure, war, religion
and diplomacy against players and computer alike.
Up to 8
players in multiplayer games over LAN or Internet.
Requirements:
Windows 95/98/NT/2000/XP: Pentium 200 MHz (Pentium II 300 MHz
recommended), 64 MB RAM (128 MB RAM recommended), 2 MB of video RAM.
Reviews:
Strategy Gaming Online by Steve Lieb
"In Conclusion: I've used the term
'realistically' over and over again. There is no other single word that sums up
EU as well. EU excels at representing a historically credible experience,
without straightjacketing the players into simply repeating history. The
experience is deep and rich, with so many factors weighing on every decision it
almost feels like real life. In that context it's worth noting again that this
game could very easily be used as the source material for collegiate-level
history courses. All the basic systemic elements of international relations are
present, and the AI states follow a logical course of behavior that takes
little or no rationalization. The dynamics of alliance politics are
particularly evident, and were a class to study international relations by the
taking of the various state roles (thus allowing the human element in
diplomatic negotiations), I could see the source for many a hefty research
paper. I've always been firmly convinced that people who like to criticize and
comment on international politics should play a game like this to really
understand how the web of relationships can leave a leader with very few
options. It used to be that Empires in Arms was my favorite game of all time
for this reason; after a few turns you were truly IN the game, and might feel -
however briefly - something of what the leaders of those times felt. Can there
be a better educational experience? But the problem with these games is that as
boardgames, they are too complicated to teach and take way too long to play. I
didn't have time to finish a game when I was a college student - what chance do
I have now that I'm up to my neck in real life? Paradox has now given us that
complete experience on the computer, and frankly I don't forsee that it will
ever leave my hard drive."
The Adrenaline
Vault by Nick Stewart
"Take Civilization, mix in a healthy dose of
Risk, inject one of the most thorough historical models ever seen and you'll
have some sort of idea of what Europa Universalis is all about. While these
particular traits help to make the game the glorious experience that it is,
they're certainly not the entire reason -- that honor goes to the unbelievable
level of detail present throughout. From the political machinations of
diplomacy, trade, religious issues, stability, research, and beyond, the genre
has rarely seen such a careful dedication to the historical factors that drove
the period between 1492 and 1792. That the game manages to strike such an
effectively careful balance between its various aspects only renders its
accomplishment that much more admirable. When you consider the seemingly
infinite combination of campaigns, play modes, dynamic missions, and victory
states, it emerges as something that will remain on your hard drive for months
to come. Elegant, complex, and beautiful, Europa Universalis is a class act all
the way, and is certainly worthy of being considered one of the strategic
greats of our time."
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