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Europa
Universalis II 1419 - 1820 |
| $19.95 |
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(Win95/98/2000/Me/XP) (Retail Box) (EUROPAU2PR) |
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Publisher: Paradox
Entertainment / Strategy First
- Mild violence
Ratings:
9.0 from
IGN
The Struggle Can Begin
Europa Universalis II is the sequel to one of the greatest
strategy games ever made. It invites you to a global struggle for supremacy
from the dark times of Joan of Arc to the flaming wars of Napoleon. More than
400 years of Gameplay!
Lead any of over 200 playable nations and guide domestic and
foreign policies. Engage in religious struggles, set up expeditions to claim
the New World and lead your country to prosperity and victory. Send your
privateers to roam the seven seas, muster mercenaries to bolster your defenses
and send missionaries to convert infidels to your State Religion. Interact with
true historical events and persons through the course of history.
You
Will Change the World and Create History!
Take control of any nation in the world - from Feudal
Japan, America, Russia, The Ch'ng Dynasty of Manchu to the traditional
countries such as Spain, France and England. In Europa Universalis you can lead
any of 200+ nations with historical leaders and national research!
400 years of historical gameplay! Play the medieval
campaigns of Joan of Arc to the massive wars of Napoleon. 600+ highly detailed
events for you to decide the fate of the world.
Huge map spans the globe with more than 1600 land and
sea provinces. Detailed and historically accurate art of buildings, armies, and
navies changing over time.
Optimized for Multiplayer - Europa Universalis II
enables players to easily meet over the net. Several scenarios are specifically
designed for multiplayer games.
More than 2 hours of quality recordings of period music
and new sound effects truly bring this massive era to life.
 Intuitive
interface, tutorial and manual - a great gaming experience for Novice and
Hardcore gamer alike.
This realtime game can be set at pause at any time or
any given event to give players time for planning, creating a `semi real-time'
environment
Multiplayer allows up to 8 players to battle for world
domination over LAN or Internet
Requirements:
Windows 95/98/Me/2000/XP: Pentium II 266 MHz (Pentium
II 450 MHz recommended), 64 MB RAM (128 MB RAM), 2 MB DirectX compatible video
card, DirectX 8.

Reviews:
IGN by Jason Bates
"As strong as the first game was, there was room for
improvement, and shortly after the initial release, the developers began work
on number two. Now, less than a year later, that game has arrived. Europa
Universalis II is here. The good news is that EU 2 is packed with new options,
decisions, and playable countries. The game's been broadened and deepened in
many ways. The bad news is I'm still not convinced there's enough here to
justify a full-priced sequel, so that's something you'll have to decide for
yourself."
"...The timeline has been
extended all the way back to 1419 and Joan D'Arc, and forward to 1820, the Age
of Napoleon. The scope of the game has increased too -- hundreds of new
provinces and playable countries have been added to the map, and much of the
non-European world, previously inhabited only by non-competitive natives, has
been beefed up with full-blown kingdoms and empires. Furthermore, all these
countries are playable, so it's possible to carve out an empire using the Incas
or Dahomey or the Chinese, well before the European explorers ever
arrive..."
"...And what's impressive is that even though you only
control one country, all the others are in play too -- an AI traffic control
nightmare, I'd have to imagine, which is why this game is so good. I don't know
of another strategy game that has as many countries acting independently during
a game. You may have anywhere from fifty to a hundred countries all engaging in
trade, warfare, and diplomacy all at once, and what happens in one country can
have a ripple effect throughout the world elsewhere."
"Probably the biggest new feature of the game is the
addition of domestic policy sliders. Before, every country was hard-coded in
many ways -- Russia always had cheap but plentiful troops, because presumably
serfdom never went away there. Now serfdom and freedom can be set along a
sliding scale, along with about ten other factors from free trade vs.
protectionism to army-centered vs. naval power. What's best about these sliders
is that you can only move one slider once every ten years, and doing so costs a
stability point. That really makes you plan ahead, and it's more realistic. So
yes, pretty much everyone in Russia is a serf, but if you want to change that
it you can, gradually and realistically over time. That's cool!"

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