Phone Home Adventure
||(Win95/98/Me/2000/XP) (Small Box) (ETPHONEPR)
Ages: 8 and Up
Experience All The Magic of
Experience all the magic of E.T. The Extra-Terrestrial
in this fantastic adventure which mixes exploration with challenging
Features all of your favorite scenes from
the movie. .
Play as E.T. and meet Elliott, Gertie and
their friends in a beautiful adventure set in an amazing 3D world
Help E.T. safely re-join his spaceship by
engaging in 12 games including a coded message puzzle to "phone home" and the
moonlight bicycle ride!
95/98/2000/Me/XP 233Mhz Pentium II Graphics Card capable of 640x480 and 32
bit color Sound Blaster compatible card 32MB RAM 50MB Hard Disk Space 8x
Recommended Windows 95/98/Me/2000/XP 333 Mhz Pentium
II Graphics Card capable of 640x480 and 32-bit color 64MB RAM 50MB Hard Disk
Space 8x CD-ROM Drive
Review by Steve Ramsey
"It was with my daughter Clare that I set off
to look for materials, our first port of call being the doll cupboard. Some of
the needed parts will be found simply by looking, but most will be rewarded
after the successful completion of a puzzle. Clare was in control of our
adventure, and the puzzles were pretty much on the mark for a 9-year-old.
Bringing flowers back to life combined shape and colour recognition with a
timed element, tidying a bookshelf was an exercise in pattern sequences, and
retrieving items from the back of the cupboard involved reasoning in both size
and space. Most of them Clare did herself, discussing strategies with me as she
went, only asking for help here and there."
"Overall I thought the design of the puzzles was
excellent, especially for a 9-year-old. The game is for ages 8 and above, but I
think it is best aimed at children up to about 12 or maybe slightly older.
Certainly Clare's older sister Emily, who is 13, found the puzzles easy,
although she did have fun when she joined in. Some of the arcade type games
also suited Emily more than Clare. And there was a 41 year old who thoroughly
enjoyed the little maze games with the ambulance and the pursuing police cars,
changing traffic lights and blocking the road with boulders and trucks."
"The game arrived on a school holiday
afternoon, so was perfectly timed. It took about 3 hours to play to the end,
but has been restarted a couple of times to play certain games. The ambulance
chasing will get a thorough going over.
"The final word goes to Clare. "It was a fun
game and I would recommend it to other 9 and 10 year olds. My favourite games
were giving the candy to Harvey the dog, and typing with Gertie. I laughed when
I made a mistake and she called it do-do. Daddy had to help me
catch the petals and I didnt like the game with the little balls. It was
funny making E.T.s finger go up his nose".
"What more can you say."
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