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Victoria: An Empire Under The Sun |
| Sold Out |
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(Win98/Me/XP/2000) (Retail) (EMPSUNPR) |
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Publisher: Strategy
First
Game: War
The Sun Never Sets On The British
Empire
Guide your nation from the era
of absolute monarchies of the early 19th century to evolve into a fully
industrialized Great Power at the dawn of the 20th century! You must make sure
that you stay ahead in wealth and strength, and skillfully manage the
democratization process without disintegrating. Victoria focus on six different
aspects, all interconnected, to provide a deep, yet easily accessible
game-play; Diplomacy, Warfare, Economy & Industrialisation, Colonisation,
Technological Development and Political Simulation.
Features
Diplomacy :Victoria has a full
flexible diplomatic system based on the concepts from EU1/2 and HoI, with
bilateral alliances, limited colonial wars, claims over provinces, and much
tied in to the concept of national prestige as the strength in diplomatic
actions. Victoria also introduces a complex peace resolution system where
claims can be given up, as well as trade deals and resources.
Warfare: Warfare is similar to the system in HoI with
divisions of various types constituting the core of the land forces. Troop
types are Militia, Colonial Troops, Regular Infantry, Elite Guards, and
Cavalry. Divisions will have home provinces and cultures tied to them. Some
sort of tactical decisions depending on the commander of the armies will occur.
Each individual ship (frigate, man-o-war, ironclad, and dreadnought) will be
named. Combat values are based on the three concepts of firepower, organisation
and morale.
Economy:- Industrialisation The large focus in
Victoria is on the industrialisation of the nations. Provinces have different
amount of resources, and you can build lots of different buildings in different
categories, like resource-mines, refineries, goods-manufactories, government
buildings and military buildings. Resources can be shipped via convoys and
rail, and/or sold to other nations on a world market. The economical
development properly simulates the process of industrialisation. Supply and
Demand affect prices where monopolies of certain items can lead to great
wealth.
Colonisation: Colonisation in Victoria is all about
laying claims to the vast lands not controlled by the industrialized nations.
Claims can be contested, and will sometimes lead to war. Explorers can be sent
to areas to map out the white spots on the map, and will discover new resources
for the empire. Colonists are moving from overpopulated countries in the old
world, to the most free and prosperous colonies and new nations,
Technological Development: The technology system is
completely revolutionary, with its core based around the old concept of
technology tree, but with the added concept of historical events giving you
advances over time, depending on what you research in the technology trees.
Political Simulation: Victoria includes an advanced
system that simulates the decisions and preferences of ideologies and parties
of the people in a nation. Preferred ideologies can be tweaked by the player.
Democratic nations give better economical development but low political
stability, while monarchies lack the economical development but are more
stable.

Requirements:
Windows98/Me/XP/2000: Pentium III 450 MHz 128 Mb RAM
600 MB Free Hard Drive Space 4 Mb Video Card DirectX Compatible DirectX
compatible Sound Card DirectX 9.0 or higher (included on the CD)

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