||(DOS/Win95) (Retail) (DUNGKEEPPR)
Bullfrog Productions Ltd./Electronic Arts
Ages 17 and up (Animated violence; blood & gore)
Evil Is Good
Your dungeon is dark and foul and slimy, just the way you
like it. You've got a fully stocked torture room, a prison for your helpless
captives, and a workshop filled with big uglies cranking out cogs for your war
Now you're ready to find some good guys and club the smiles
off their shining faces.
Switch your perspective: Look down from above using a
3-D isometric view, swoop in and possess your minion for first-person
perspective and action, or survey your dungeon with an easy-to-read map.
Rotate your view: Zoom in, zoom out, rotate your world
360 degrees, shine your light source into the dark corners. When you're the
boss, there's no place for goodness to hide.
Take on your friends: Modem and 4-player network
multiplayer options... or pit yourself against computer-generated hordes.
Unveil hidden levels: Discover new areas to explore,
nestled within the heart of your realm.
So Good of You to Come... And So Twisted of You To
As the Dungeon Keeper, this is your home, too. And it's your
business to take these creatures of darkness and hone them into screaming,
frothing, clawing forces of destruction. You lure them in with food and the
promise of dank and fetid places to sleep. You keep them in line with the back
of your hand and the threat of dire consequences. You pit their scaly hides
against the best that the Forces of Good can muster, and they die for you as
they rip the steaming entrails out of the hapless heroes.
It's a degenerate and nasty job... and you love it.
Yes, home is where your heart is. In a box. Packed in
Windows 95, or MS DOS 6.22 +, Intel Pentium or 100%
compatible, 65 MB plus space for saved games, additional space required for
DirectX and Windows 95 Swap file, 16 MB RAM, Quad speed (MPC3 compliant); DOS
requires MSCDEX v2.21 or higher, Windows 95 requires native drivers, DOS: I MB
PCI SVGA video card (VESA 1.2 compliant), Windows 95: DirectX 3 compatibles 1
MB PCI SVGA video card; DOS: 100% compatible Microsoft mouse and driver v7.04
or higher; Windows 95: DirectX3 compatible sound card.
Requirements for Multi-Player Option: Network (LAN) (2-4
players): IPX compliant network, network card, 1 CD per network player; Modem
(2 player): 100% Hayes compatible 14,400 or faster; High Speed (16550 UART)
serial port, 1 CD per modem player; Serial (2 player): Direct Link: Null modem
adapter High Speed (16550 UART) serial port, 1 CD per serial player.
Computer Shopper, November 1997
"Tired of playing the hero? Bored with slaying demons and
unearthing treasures? If so, take a walk on the dark side with Bullfrog's
Dungeon Keeper. This diabolical mutation on the fantasy role-playing model puts
you in the role of supreme evil, baiting brave do-gooders in your dank
"Dungeon Keeper is essentially three games in one: a
role-reversal adventure, a catacomb construction set, and a devilishly complex
exercise in monster management. As the dungeion keeper, your job is to create
rooms and passageways, set traps, dig for gold, and breed monsters to guard the
Dungeon Heart. A top-down view provides ample awareness of your surroundings,
which scroll in four directions. Battles can also be viewed and controlled from
a first-monster perspective, using a rather awkward combination of keyboard
"Monster breeding and management occupies most of your time.
You not only have to generate a vile horde, but train your troops with weapons
and spells, and keep them loyal to your evil cause. Three levels of computer
assistance help newcomers juggle all these tasks, although the PC's ability to
create formidable dungeons is questionable, so learning this task should be
your top priority.
"Typical of Bullfrog's previous efforts, Dungeon Keeper
isn't the type of game you can dive into and reap immediate rewards - a notion
confirmed with a quick flip through the game's lavishly illustrated 80-page
manual. The learning curve is steep, perhaps even daunting for those used to
simple hack-and-slash fantasy quests. Fortunately, there are three tutorial
levels to help you master the art of labyrinth and monster design. Beyond that,
you're on your own.
"In its solo-play mode, Dungeon Keeper suffers from
surprisingly weak artificial intelligence. Even at higher levels, when game
play reaches critical mass as the heroic interlopers attempt to reach your
Dungeon Heart, your oponents are far too easy to dispatch. By this time, your
traps are so well-designed, and your minions so well-prepared, this so-called
ultimate battle is a letdown.
"Where the game really takes off, however, is in multiplayer
mode: head-to-head via modem or serial connection, or up to four players
battling over an IPX network. Like a subterranean version of Capture the Flag,
players become rival dungeon keepers, defending their lairs while attempting to
overthrow their opponents. In a fitting show of bad sportsmanship, the winner
has the option of torturing the loser. Call it the bitter icing on a devil's
"Overall, Dungeon Keeper earns high points for concept, but
only a passing grade for execution. We hope to see a sequel - if not countless
knock-offs - that will further refine this intriguing subgenre."
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