Dune II: The Building of a Dynasty

See Dune 2000

Westwood Studios/Virgin


ESRB: Teen Ages 13+ - Mild language, animated violence

Weapons, Spice, and Everything Vice

Called one of the most significant games of all time by PC Gamer, Dune II launched the real-time strategy craze and inspired the Command & Conquer Universe of Games.

Based on the best-selling sci-fi adventure of all time, the award-winning team at Westwood Studios takes you to the savage planet of Arrakis.

One house will rule. Will it be the honorable Atreides, the mysterious Ordos or the brutal Harkonnens? You decide. Build your military, forge mining monopolies and create political security to ensure the future of your dynasty on planet Dune.


Three very different Houses to choose from

Real-time action is easy to control and fun to play

Over 1 megabyte of digitized speech and sounds make combat exciting and realistic

Build tanks, trikes, turrets and more as you defend your cities and wage wars

Discover lost technology and secret weapons

Set your war machines in motion and watch the battle or closely control the action

Capture enemy Houses to gain control of the planet

As a member of one of three powerful houses you must harvest more spice than you competitors. If you can, the Emporer will grant you the right to harvest all the spice on Dune and thereby control the most valuable commodity in the universe.

You will need to build facilities to process and hold the spice harvest. Your contruction facility can produce wind power generating stations, vehicle production facilities, spice processing plants, storage tanks, radar facilities and more. Facilities cost spice credits to build and maintain so you will need to manage your credits carefully.

You must also contend with sand worms, soldiers and other military vehicles controlled by your competitors, plant repair, and many other problems. If it isn't one thing to worry about, it is another.

Requirements: 386DX/25 MHz minimum, 2MB RAM, 16-bit SVGA w/minimum 512k memory, sound card w/FM and PCM sound, Microsoft compatible mouse, 10MB hard drive space, MSDEX v2.2 or higher, MS-DOS 5.0 or higher.


Computer Gaming World, April 1993

"One might conceivably argue that the leviathan sandworms which populate the planet Arrakis in Frank Herbert's classic Dune are actually more moral, and likable, than many of the book's leading characters. Virgin Games' first Dune game used imagery from the controversial David Lynch film to tell the story of its leading character, Paul Atreides - an exceptionally moral character. Dune II is a very different kind of game, totally lackig in morals. It draws on the book's political wars, rather than its individual struggles, for its story.

"In this sequel, which easily outshines its predecessor in terms of game play, three very desperate families vie for possession of the planet Arrakis, oftimes known as Dune. In the background looms the despotic emperor of the known universe - an additional source of conflict. Dune II is a moderately difficult strategy/wargame, brought to life with what are arguably the most outstanding sounds and graphics ever to appear in a strategy game of its kind."

"Dune II unfolds in a series of nine increasingly difficult scenarios which differ only slightly according to which family has been chose. It is necessary to tackle these in order, and the increase in complexity from one scenario to the next is usually quite dramatic. Each new scenario brings with it not only a more capable enemy, but also new equipment and facilities which are placed at the player's disposal. In addition, a new variety of hazards and surprises are found buried in the desert."

"Dune II is a real-time exercise in every sense of the word. The buildings which occupy its overhead point of view show continuous motion and activity. Combat vehicles and flyers constantly cross the terrain while spice-harvesters busily plow the desert. Even more dramatic are the game's digitized sound effects. The noise of exploding tanks, the shrieks of dying infantry and the thunder of collapsing buildings are rendered to perfection. The sound of tearing flesh and crushed bone as a giant tank roles over an infantry unit is particularly effective. Finally, surrounding these amazing sounds is one of the most original and enjoyable music scores ever composed for a computer game.

"By stripping Arrakis not only of its spice, but also of its lead characters, along with its morality and mysticism, Westwood Studios and Virgin have produced a real gem. Surprisingly, the game is still highly evocative of Frank Herbert's original novel. Wargamers with some experience will probably feel more at home in its environment than will beginners, although the latter group may still find it a difficult exercise to resist. Be it to test one's strategic abilties, or the need to feel in control of the known universe, Dune II will prove a gratifying experience."

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