||(Win95/98/Me/2000/XP) (DVD Case) (DIVINEDPR)
Publisher: Larian Studios / CDV
Create Your Own Destiny
Welcome to the world of Divine Divinity. Warrior, Wizard or
Survivor? Which fate is yours? It's your decision, one that will influence the
gameplay of Divine Divinity - action RPG or classical RPG!
In any case, you are the chosen one according to prophecy.
As such, only you are able to save the legendary land of Rovellon from
submission under the Lord of Chaos. But before you take on the fight against
Evil you have to be discovered and blessed as the Divine Savior. And always
remember one thing wherever you go: Caution is vital! The apostate magicians
must not get hold of you - whatever happens!
Which fate will be your first choice? Warrior, Wizard or
- Detailed role playing game
- A densely populated, versatile and eventful fantasy
- Close to a hundred skills to learn through a new
character development system
- 480 skill levels: 96 skills with 5 levels each 6 classes
- An exciting background plot with many strands and
- More than 100 monsters and creatures with an ingenious
- More than 150 NPCs with different intelligent patterns
- A huge world consisting of more than 20,000 screens
- A wide range of skills, spells, weapons and equipment
- Extensive interaction with items and characters
- Simple, intuitive controls even for complex actions
- Automatic map and journal Day and night cycles and
- Additional graphic features for 3D accelerators
- NPCs and monsters can group and protect each other
- Group AI: battle tactics include ambush, hide, lure,
- Reactive AI: game characters react to player characters
depending on their behaviour
- Dynamic dialogues adapted to the situation and the
- Appearance and animations change with different clothing
- Player and NPC parties possible
- Numerous power-ups strengthen characters for a short
Windows 95/98/Me/2000/XP: CPU: Pentium II 233MHz or
better, 64 MB Ram, Video Card: DirectX 8.0 Compatible, 8 MB Min., 800 x 600
Minimum Resolution, Soundcard: 100% Direct Sound Compatible, CD Rom: 4xSpeed or
faster, Hard Drive: 2.5 GB of free disk space.
Just RPG by Eric
"Divine Divinity took about three years to complete and as I
played the game, I could tell that the time had been well spent. The game takes
you into a world full of so many options that wait to be discovered. There are
so many ways that one can choose to play when picking up this game, so many
things to explore and experience. The statement from the project leader above
rings true when he mentions that a player would discover a vast world full of
wonders. I have experienced laughter, fun, suspense and many other emotions
when playing this game. You will discover many unique touches and details, if
you take the time to find them. If you look closely enough, you may find out
about a sword that belonged to a special hobbit or a letter that may have been
written by Romeo, a character from the Shakespearean play.
"...what has been achieved in the final product is
an experience that will leave the player breathless. I urge you to buy this
game and experience many of things that I have talked about and many of things
that still wait to be discovered by you as you undertake your own adventure.
Divine Divinity is a definite winner in transporting the player to a world in
which story, gameplay, art, and music are successfully combined to produce an
unforgettable RPG gaming experience!"
Review by Steve Metzler
"I've just finished the rollercoaster ride of an RPG that is
Divine Divinity, and am writing this review as the title music plays sonorously
no, make that majestically! in the background. Casting my mind
back about four years ago, while researching upcoming games, I well remember
following the progress of fledgling Belgian developer Larian Studios and their
RPG with the working title: The Lady, the Mage, and the Knight. The proposed
story line, character descriptions, and screenshots were quite impressive, and
I was really looking forward to it. Unfortunately, they apparently had trouble
finding a suitable publisher, and in the end all that remained to show for
their labours was a stagnant web site. But Larian finally managed to come good,
and the eventual result is this delightful little sleeper of an RPG that, for
the sake of sanity and brevity, we'll just call 'Divinity'."
"At the outset, Divinity looks, feels, and plays a lot like
Diablo. So much so, that you might begin to wonder how Larian managed not to
get sued by Blizzard! The starting character classes are very similar. The
weapon, armour, and skill descriptions are done in the same style even down to
the colour scheme. The main stats are roughly the same. Your primary attack is
on the left mouse button, and you cast spells and use special skills via the
right mouse button. You also have near-identical health, stamina, and mana
lines. At 640 x 480, Divinity even looks exactly like Diablo II, and I had to
pinch myself a few times to make sure I had the right game loaded. However,
there is much more in the way of character interaction, story, and true RPG
quests on display in Divinity. In short, it is a true RPG, whereas Diablo is an
action game with RPG trappings. So, you'll get over the resemblance to Diablo
in no time, especially if you set it up to play at 1024 x 768 (very pretty, but
objects are a bit too small to see clearly) or 800 x 600 (perfect, and then it
doesn't look like Diablo any more)."
"...However, I suppose I can forgive Larian those two
transgressions. Everything else about Divinity was a joy, and now I find that
it's crept onto my list of 5 favourite RPGs of all time. And that's one tough
list to get on, believe me!"
RPGDot by Val Sucher
"...The game does an impressive balancing act of giving you
freedom but also giving you a general direction to go so you don't get lost in
the game. You'll always have some goals to work on that will tie into each
other and drive the plot forward without making it seem like you're being lead
around by the hand. Combine this with fast-paced action that keeps your
interest and this game literally becomes a pleasure to play...."
"Divinity has many of the tried-and-true gameplay
features that all gamers love, like shortcuts for potions and important spells,
the ability to switch weapons easily, a pause feature for issuing commands, a
command for highlighting all the items you can pick up or use, a built-in
screen capture ability, a quest log, a mini-map and so much more. I'm tempted
to say that they've thought of everything."
"This game is fun. This game is addicting. What more needs
to be said? Well, I suppose I should convince you its fun. Okay, I can do that.
I've been playing nonstop in every spare moment I have since I tore off the
packaging and installed this game. With fast-paced action and interesting
quests that aren't your normal fed-ex types this game puts a fun little twist
on everything. How can you not like a game that gives you quests to wash
dishes, blow up supply trains, solve murder mysteries and poison wells?"
"Unfortunately Divinity is plagued by some bugs that can be
show-stoppers if you don't avoid them. The first step to avoiding some of these
headaches is to install the latest patch which clears up several issues.
Another step is to save often so you can recover if you do run into a bug or
crash. There are minor spelling mistakes as well. My computer only crashed
while using the globes to find the Council of Seven members and when my
virus-protection software decided that NOW would be the perfect time to scan my
hard drive. I've avoided most of the problems that some people have reported
and several of their problems disappeared when they installed the patch. You
can avoid major problems simply by following the advice I stated earlier. Of
course, these two things are something any experienced computer gamer should do
out of habit. ;-)
"Overlooking this game would be a disservice to yourself.
Larian has done what they set out to do. They've given you simple, fun gameplay
and the depth that makes the roleplaying genre great. They have blended the
best of both hardcore and simple action roleplaying games. The possibility of
creating your own adventure is here. The possibility of playing the game the
way you want is here. Hey Origin, this is what Ultima 8 should have been."
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