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Discworld
See Discworld II
Psygnosis
Game - Quest/Adventure
Ratings:
3
1/2 stars from Computer Gaming World
Based on Terry Pratchett's Discworld books, written by Gregg
Barnett.
Voice overs by Eric Idle, Tony Robinson, Jon Pertwee and
Kate Robbins.
You'll find here wizards, dragons, heroes and household hygiene
specialists. There is danger here, but there is also custard around
the place. Because Discworld is a fantasy world with a low reality
threshold. The real world keeps on breaking through - but Discworld
changes it.
So you'll find here things that you sort of recognize.
Discworld has got photography (tiny imps paint the pictures) and
movies (tiny imps paint really fast) and it is even getting its second
generation of computers now that the old stone circles don't work fast
enough.
However, because it is a fantasy world there are some things that it
has to have, and one of them is a certain tendency to experience some
trouble with dragons.
Unfortunately, a dragon is now ravaging Ahkh-Morpork, the world's
leading city. Many people would consider that this falls under the
heading of civic improvement, but what Ankh-Morpork needs right now is
a hero. All it's got, however, is Rincewind the wizard, whose only
talent is that he is not in fact dead yet. He also has the Luggage,
the nastiest peice of travelware in the Universe. With that at his
side, there is probably no limit to the things he can fail to do...
Oh, did I say he? I meant...you.
Beware of anyone who TALKS LIKE THIS and carries a scythe, and
remember that a loaded pun sometimes goes off...
...and have fun...
Terry Pratchett

Requirements: 100% IBM PC compatible (386 or higher), CD-ROM drive,
4Mb of Ram, 256 col. VGA, Keyboard (mouse recommended), General Midi,
Soundblaster, Adlib or 100% compatible.

Reviews:
Videogame Advisor, May 1995
"Willy Beamish meets Monty Python is this medieval tale in
which you, the bumbling wizard Rincewin, must summon all the magical
skills which you have learned at your alma mater, Unseen University
(trust me, the jokes get much worse), in order to track down a
mysterious cult rumored to have resurrected an ancient and evil
dragon. It is your job to direct Rincewin in his quest in a standard
point-and-click format, overcoming dozens of puzzles and bypassing
numerous obstacles on your way to the finale, pitting you against the
dragon in hopes of saving all of Discworld.
"The puzzles and mindgames which you face in Discworld will
leave you perplexed for hours upon end, but seasoned veterans will
welcome the challenge of this adventure and will delight in the
off-center humor sprinkled throughout Rincewin's quest."
Computer Gaming World, June 1995
"Discworld has some moments of unique and inspired whimsy in it
- it's easily the funniest game I've played since LucasArts' Day of
the Tentacle and Sierra's Freddy Pharkas, Frontier
Pharmacist...despite the fact that Discworld contains some of the
better puzzles and some of the better jokes I've seen in a long time,
the overall impression the game conveys is not one of richness but one
of clutter and surfeit. Of course, too much is better than too little:
if you start playing Discworld and stop enjoying it halfway through,
it's easy enough to Save and Quit. A few weeks later it might seem
fresh again."
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