Discworld

See Discworld II

Psygnosis

Game - Quest/Adventure

Ratings:

3 1/2 stars from Computer Gaming World

Based on Terry Pratchett's Discworld books, written by Gregg Barnett.

Voice overs by Eric Idle, Tony Robinson, Jon Pertwee and Kate Robbins.

You'll find here wizards, dragons, heroes and household hygiene specialists. There is danger here, but there is also custard around the place. Because Discworld is a fantasy world with a low reality threshold. The real world keeps on breaking through - but Discworld changes it.

So you'll find here things that you sort of recognize.

Discworld has got photography (tiny imps paint the pictures) and movies (tiny imps paint really fast) and it is even getting its second generation of computers now that the old stone circles don't work fast enough.

However, because it is a fantasy world there are some things that it has to have, and one of them is a certain tendency to experience some trouble with dragons.

Unfortunately, a dragon is now ravaging Ahkh-Morpork, the world's leading city. Many people would consider that this falls under the heading of civic improvement, but what Ankh-Morpork needs right now is a hero. All it's got, however, is Rincewind the wizard, whose only talent is that he is not in fact dead yet. He also has the Luggage, the nastiest peice of travelware in the Universe. With that at his side, there is probably no limit to the things he can fail to do...

Oh, did I say he? I meant...you.

Beware of anyone who TALKS LIKE THIS and carries a scythe, and remember that a loaded pun sometimes goes off...

...and have fun...

Terry Pratchett

Requirements: 100% IBM PC compatible (386 or higher), CD-ROM drive, 4Mb of Ram, 256 col. VGA, Keyboard (mouse recommended), General Midi, Soundblaster, Adlib or 100% compatible.

Reviews:

Videogame Advisor, May 1995

"Willy Beamish meets Monty Python is this medieval tale in which you, the bumbling wizard Rincewin, must summon all the magical skills which you have learned at your alma mater, Unseen University (trust me, the jokes get much worse), in order to track down a mysterious cult rumored to have resurrected an ancient and evil dragon. It is your job to direct Rincewin in his quest in a standard point-and-click format, overcoming dozens of puzzles and bypassing numerous obstacles on your way to the finale, pitting you against the dragon in hopes of saving all of Discworld.

"The puzzles and mindgames which you face in Discworld will leave you perplexed for hours upon end, but seasoned veterans will welcome the challenge of this adventure and will delight in the off-center humor sprinkled throughout Rincewin's quest."

Computer Gaming World, June 1995

"Discworld has some moments of unique and inspired whimsy in it - it's easily the funniest game I've played since LucasArts' Day of the Tentacle and Sierra's Freddy Pharkas, Frontier Pharmacist...despite the fact that Discworld contains some of the better puzzles and some of the better jokes I've seen in a long time, the overall impression the game conveys is not one of richness but one of clutter and surfeit. Of course, too much is better than too little: if you start playing Discworld and stop enjoying it halfway through, it's easy enough to Save and Quit. A few weeks later it might seem fresh again."


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