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$9.95 (Win98/2000/XP/ME) (Mini Retail) (DISCIPL2PR)

For newer systems see Disciples II: Rise of the Elves Gold

Publisher: Strategy First

Mild Violence


from Games Domain

It's A Time of Evil.....

Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands where four races - the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes - continue the battle for the destiny of their Gods. A decade after the First Great War, the final prophecy continues to unfold. Deep within the crevices of the Sacred Lands, the Chosen One has emerged, fated to bring salvation to some and destruction to others. Braced with renewed faith and newfound conviction, each race must once again take up the sword for the sake of their people and the glory of their God.

The Empire: once a grand populous is now in a state of chaos since the loss of the heir to the throne. The Great Wars have devastated the land and its people are dying from hunger and disease that may eventually bring death to the Empire.

The Mountain Clan: have mourned the loss of their High King, killed during the Great Wars. Once a proud race, their lands now lie in ruin, like the hearts of its people. Now, they attempt to reunite their lost tribes and return to their ancient way of life.

The Undead Hordes: are lifeless and scattered throughout the realm after Mortis released her grasp. She has avenged her husband's death and defeated the High King of the Mountain Clans. The Goddess now searches with the aid of the Undead Hordes, for divine blood to revive her departed soulmate.

The Legions of the Damned: have waited a decade. The time to release Bethrezen is near. Even though most of the heretic forces have been destroyed, they still managed to survive and have begun to plot their vengeance as the seal on their God's earthly prison deteriorates.


Unlimited upgrade possible on all units and leaders.

Over 200 individually animated units and over 100 animated spells.

Each race has a unique Saga (campaign) that tells the story from its own perspective.

Multiplayer supports up to 4 players through hot-seat, LAN or Internet.

Campaign editor allows you to make your own custom campaigns.

Import/ Export leader function allows you to use developed leaders in multiplayer games or stand-alone quests.


Win 95/98/2000/XP: Pentium II 233 Mhz 32 Mb RAM 200 MB hard disk space DirectX 7.1 16-bit sound card CD-ROM drive quad speed or more Video Card with 8 MB RAM

Recommended: Pentium II 300 Mhz 64 MB RAM 400 MB hard disk space DirectX 7.1 16-bit sound card CD-ROM drive quad speed or more Video Card with 16 MB RAM


Games Domain by Brett Todd

"...Although the new game is really just a reworking of the original, it is outstanding in every way. All of the story elements, fantasy fiction races, and winning design elements have been retained, albeit in greatly enhanced forms that make everything feel fresh. Hand-drawn character art and a revamped graphics engine provide a romantic world that could be called "lifelike", if real life featured wizards and orcs.

"Tactical considerations have been boosted with new characters and more extensive development trees. Campaigns feature dynamic and scripted events, with a more developed story and numerous side quests and surprises. Strategic considerations remain paramount, but role-playing aspects have been boosted to a point where you'll grow attached to individual characters and get the sense that an epic story is unfolding."

"Although Disciples II: Dark Prophecy could be criticized for being short on imagination, few games are as long on playability. The numerous refinements here, not to mention the greater length and tighter story development of the four campaigns, provide an experience that is very hard to walk away from. As cliched as it sounds, I played until my mouse wrist was so sore that I could barely butter bread, let alone type up this review without the aid of an icepack. You might want to exercise a little more moderation. But believe us, the biggest challenge here isn't the fiery Legions of the Damned, or even the shambling Undead Hordes - it's forcing yourself to take a break."

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