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(Win98/2000/XP/ME) (Mini Retail) (DISCIPL2PR) |
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For newer systems see Disciples II:
Rise of the Elves Gold
Publisher:
Strategy First
Mild Violence
Ratings:
from Games Domain
It's A Time of Evil.....
Disciples II: Dark Prophecy returns gamers to the magical
realm of the Sacred Lands where four races - the Empire, the Mountain Clans,
the Legions of the Damned and the Undead Hordes - continue the battle for the
destiny of their Gods. A decade after the First Great War, the final prophecy
continues to unfold. Deep within the crevices of the Sacred Lands, the Chosen
One has emerged, fated to bring salvation to some and destruction to others.
Braced with renewed faith and newfound conviction, each race must once again
take up the sword for the sake of their people and the glory of their God.
The Empire: once a grand populous is now in a state
of chaos since the loss of the heir to the throne. The Great Wars have
devastated the land and its people are dying from hunger and disease that may
eventually bring death to the Empire.
 The
Mountain Clan: have mourned the loss of their High King, killed during the
Great Wars. Once a proud race, their lands now lie in ruin, like the hearts of
its people. Now, they attempt to reunite their lost tribes and return to their
ancient way of life.
The Undead Hordes: are lifeless and scattered
throughout the realm after Mortis released her grasp. She has avenged her
husband's death and defeated the High King of the Mountain Clans. The Goddess
now searches with the aid of the Undead Hordes, for divine blood to revive her
departed soulmate.
The Legions of the Damned: have waited a decade. The
time to release Bethrezen is near. Even though most of the heretic forces have
been destroyed, they still managed to survive and have begun to plot their
vengeance as the seal on their God's earthly prison deteriorates.
Features:
Unlimited upgrade possible on all units and leaders.
Over 200 individually animated units and over 100
animated spells.
Each race has a unique Saga (campaign) that tells the
story from its own perspective.
Multiplayer supports up to 4 players through hot-seat,
LAN or Internet.
Campaign editor allows you to make your own custom
campaigns.
Import/ Export leader function allows you to use
developed leaders in multiplayer games or stand-alone quests.

Requirements:
Win 95/98/2000/XP: Pentium II 233 Mhz 32 Mb RAM 200
MB hard disk space DirectX 7.1 16-bit sound card CD-ROM drive quad speed or
more Video Card with 8 MB RAM
Recommended: Pentium II 300 Mhz 64 MB RAM 400 MB hard
disk space DirectX 7.1 16-bit sound card CD-ROM drive quad speed or more Video
Card with 16 MB RAM

Reviews:
Games Domain by Brett Todd
"...Although the new game is really just a reworking of the
original, it is outstanding in every way. All of the story elements, fantasy
fiction races, and winning design elements have been retained, albeit in
greatly enhanced forms that make everything feel fresh. Hand-drawn character
art and a revamped graphics engine provide a romantic world that could be
called "lifelike", if real life featured wizards and orcs.
"Tactical considerations have
been boosted with new characters and more extensive development trees.
Campaigns feature dynamic and scripted events, with a more developed story and
numerous side quests and surprises. Strategic considerations remain paramount,
but role-playing aspects have been boosted to a point where you'll grow
attached to individual characters and get the sense that an epic story is
unfolding."
"Although Disciples II: Dark Prophecy could be criticized
for being short on imagination, few games are as long on playability. The
numerous refinements here, not to mention the greater length and tighter story
development of the four campaigns, provide an experience that is very hard to
walk away from. As cliched as it sounds, I played until my mouse wrist was so
sore that I could barely butter bread, let alone type up this review without
the aid of an icepack. You might want to exercise a little more moderation. But
believe us, the biggest challenge here isn't the fiery Legions of the Damned,
or even the shambling Undead Hordes - it's forcing yourself to take a
break."

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