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Diggles The Myth of
Fenris |
| $19.95 |
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(Win9x/Me/2000) (Mini Retail) (DIGGLESPR) |
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Publisher: Innonics /
Strategy First
- Blood, comic mischief and mild violence
Ratings:
A from Just
Adventure
A Dangerous Mission
Godfather Odin has chosen the Diggles to set out on a long and burdensome
expedition to the center of the earth where the hound of hell, Fenris, spreads
terror. Fenris was once Odin's watchdog and ran away. Ever since he became
aware of his growing power and strength he has been terrifying the underground
world. Fenris must be disarmed and put on a chain. This task requires a very
special chain, a chain that can only be forged by the Diggles...
Accomplishing this dangerous mission will take decades and involved many
generations of dwarves. During their journey the dwarves have to pass through 4
different worlds and more than 100 different quests have to be solved. The
player has to arrange a daily schedule for the dwarves by determining how much
they work and what they do in their leisure time. The player has to teach them
how to forge weapons, cook mushrooms, raise hamsters, produce tools and invent
machines. Like people in real life, the dwarves also want to have some spare
time in order to sleep, eat, play cards, go bowling or to a pub. Male and
female Diggles can even fall in love with each other and thus conceive their
offspring, which ensures the survival of their clan and can transmit their
learned attributes to their dwarf children. The player's most important goal is
to prepare the Diggles for the crucial fight with Fenris.
Game Features
Player has to teach the dwarves, provide them with food and care
for them.
Exceptional perspective: Dwarves can be seen from side view.
Includes 3d scenery and objects.
Complex, thrilling , non-linear story.
Individual characters (that range from stubborn and nasty to
hard-working and cuddly)
Main campaign with four different, huge worlds includes more than
100 quest.
 Dynamic, non-level based underground world
with cave system. Realistic cave structure based on physical laws.
5 different dwarf clans, 9 different characters
More then 30 production facilities, 20 tools, 7 raw materials and
numerous services
10 weapons and 4 fighting techniques, including karate and
taekwondo
Daily schedule of dwarves must be varied: Digging in the morning
and cuddling at night
100 different work and leisure activities
Journey through 5 historic ages
Requirements:
Windows 95/98/Me/2000/XP: Pentium II (350mhz), 128 MB RAM, 32 MB
graphics card, 8X CD-ROM, DirectX 8.0, Windows compatible sound card
Reviews:
Just
Adventure by Dawn Johnson
"Diggles is a game for those who love the Sim
series. If you enjoy creating, building, directing, and playing god, this game
is for you. However, expect some of your little dwarves to get a tad bit nasty
with you. Each and every dwarf has it's own personality, and some can be
downright snippy. I had one who was so lazy I had to give him a work schedule
of only four hours
then go searching for him every half hour to make sure
he was working. Of course there are the work horses as well, but they die out
faster."
"I really have no cons about Diggles. Except for one. It is OBSESSIVE. I
love a good game as much as anyone else, but if you live alone and get this
game, make sure you have the alarm set to a decent hour! I literally played for
almost 13 hours strait the first time I started the new game. Hard to do when
you have to work as well. And, trust me, the boss doesn't like hearing, "well
my Diggles were building a new level and
. " Mine just shook his head. He
already thinks I am nuts."
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