||(DOS) (Retail) (DEADLYGPR)
All remaining boxes have a very
small hole in the lower right front cover.
B+ from PC Games
9 out of 10 from Computer
You Wanted More Muzzle Blazing
The enemy is on the run. One more mortar shell should take
them out. Still, you have to blow up the bridge by sundown, and Postie is
starting to talk to himself again. Maybe you shouldn't let him keep that
Lock and load: it's time for Deadly Games. From the makers
of Jagged Alliance, 1995's Game of the Year
(Power Play magazine) comes the multiplayer strategy game with more new
features than you can shake a grenade launcher at:
More Ways to Play. Play the new solo campaign, or use
the free second player CD to play by modem, network, or serial connection. New
fast-paced mission play, with dozens of scenarios and campaigns, and over
twenty mission types.
More Power. The included scenario editor provides
infinite replayability. Create your own maps, traps and enemies. Use the
campaign editor to create your own deadly games.
More Mercenaries. Choose from 70 different
mercenaries, including 10 new mercenaries - plus all 60 of the original Jagged
More Weapons. Fun new war toys include mortars,
grenade launchers, boobytrap kits, and more.
More Terrain. Skirmish through jungles, deserts,
towns, and frozen wastelands. (Don't slip on the ice!)
More Speech than Ever. Over 6000 lines of digitized
speech, including new comments, taunts, and insults.
Multiplayer Mayhem. Blast a buddy by modem or serial
connection. Thrash up to three of your friends on a network. Or, play solo
against the computer.
Abuse Your Friends. Deliver more than 250 different
spoken insults to your opponents with the Taunt feature. The Chat feature lets
you deliver your own customized abuse.
New Worlds to Conquer. Battle it out in desert heat or
winter snow. Track your enemies by their footprints - or by their blood trails.
Take them down with new weapons like the grenade launcher.
Make Your Own Deadly Games. Want even more action? Use
the powerful built-in editors to create your own missions and campaigns and
upload them to the Internet.
Meet the Mercs:
Postie. A disgruntled civil servant, Jack Durham left
the Post Office just before he flipped out. With the help of his therapist and
a strong union, Postie became a mercenary, allowing him to vent his
frustrations and earn some serious cash doing so.
Scope. As a former member of the British Special
Forces, Sheila "Scope" Sterlin was stationed in Belfast. She is an expert
sharpshooter, trained in the art of urban warfare. Scope is a professional with
Plus 68 others.
IBM & 100% compatibles, 486/66 MHz Processor, 8 MB RAM,
CD-ROM (double speed), PC/MS-Dos 5.0 or higher, mouse, sound card for speedh,
music and sound effects (most makes supported), 256 color VGA graphics.
PCGames, December 1996
"Deadly games, the follow-up, builds on that solid
foundation with features requested by the game's devoted following - a
multiplayer mode, scenario and campaign editors, and a weapons shop - and a lot
more of the good stuff that made the original a hit in the first place.
"If you haven't played Jagged
Alliance - and if so, why the hell not? - you've got a wonderful surprise
in store. I was a relative late-comer to this turn-based 'role-playing strategy
adventure,' and was quickly captivated by its natural interface and its
infatuation with the personal over the technical. In sipirit, this isn't so
much a stratgy game as a mission-based adventure."
"The new features are natural inclusions, and nicely
executed ones at that. The scenario editiors are almost as intuitive as the
game itself, and the second CD for multiplayer play is a thoughtful touch.
Indeed, the only thing that rubbed me the wrong way about Deadly Games was the
zoom mode for the map, which always deposited me to the top rather than
centering on the active merc."
Computer Player, December
"Once again, guns and money form an unholy alliance in
Deadly Games - sequel to the popular Jagged Alliance. The original is a
turn-based strategy game in which you hire a team of up to eight mercenaries to
complete increasingly dangerous missions. The sequel's gameplay is almost
identical, but a few new bonuses have been tossed in for good measure."
"As with most turn-based strategy wargames, each mercenary
has a set number of action points. Every action a mercenary performs costs you
some of these points, and terrain - especially water - can easily gobble up a
mercenary's total action points for a turn. Part of the challenge is allocating
your action points wisely to complete the mission objective without cutting it
too close. This gives you a chance to collect loot."
"Additional terrain, mercenaries and weapons breathe new
life (and death) into Deadly Games. With the scenario and campaign generators,
scenario/campaign editor and modem and network play, the overall playing time
is considerably longer than that of the original Jagged Alliance. Although
Deadly Games doesn't sport SVGA graphics, it's the gameplay that really counts.
And in gameplay, Deadly Games excels; this makes it one of the more lethal and
satisfying contenders in the always competitive strategy wargame market."
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