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Dark
Reign 2 |
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19.95
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(Win95/98/Me/XP) (Retail) (DARKR2PR) |
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Pandemic Studios / Activision
Game
- Animated blood and violence

Rating:
from DailyRadar.com
Reign on the Battlefield of the
Future
In Dark Reign 2's apocalyptic future, an ecologically
unstable Earth has fallen under the rule of a repressive world police force,
the Jovian Detention Authority. Charged by Earth's elite with protecting their
exclusive 'dome' cities, the JDA is locked in an ongoing battle to pacify the
masses of urban 'Sprawlers' who dwell in the toxic, irradiated world outside.
It is not until the occurrence of a single, catastrophic event, however, that
the Sprawlers unite their unconventional technologies and weaponry to engage
the JDA in the violent drama of Earth's final chapter. The battle unfolds on
land, sea and air, and gamers can take up the cause of either side, fighting
through 20 challenging day and night missions.
Real 3-D Terrain: While competitive RTS games
rely on 2-D voxels, sprites or bitmaps, Dark Reign 2s full 3-D engine
supports multiple levels of elevation, line-of-sight restrictions and
spectacular graphic effects. It also utilizes Intels MRM
(multi-resolution mesh) technology, adjusting performance to make full use of
your machines processing power.
Unprecedented Battlefield Control: The
games squad management interface includes special team groupings and team
placement to allow unit control from anywhere on the map. The building manager
feature allows you to manage the status of your buildings from any
location.
New Strategic Options: Dark Reign 2s 3-D
battlefield delivers different strategic scenarios, including day and night
missions, inner-city battles, extreme weather, and the ability to control vital
chokepoints.
Multiplayer Enhancements: Superior multiplayer
features include robust Internet play, cooperative play, team play, alliances
and a full 3-D map editor. Instant replay mode allows you to review past
battles from any angle and even trade replays over the Internet.

BACKGROUND: Dome Cities
Modern dome constructions were first built around 2250 and
were primarily giant, food-producing greenhouses. Within a few years, as
earth's air quality began to deteriorate more rapidly, wealthy residential
areas began enclosing themselves in domes and eco-bubbles. These structures
also served as a physical barrier against a rising tide of street violence and
urban unrest. By the close of the twenty-third century, the first dome "cities"
began to be assembled, some as large as ten miles in diameter. They contained
housing, commerce, entertainment, and a large compliment of regular security
guards.
BACKGROUND: Global
Commonwealth
It was in 2314, with the threat of ecological apocalypse
looming, that the earth's major nations united to form the Global Commonwealth.
In doing so the participating countries combined their national governments and
pooled their dwindling resources in the hopes of addressing the world's
pollution, violence and food supply problems with more sweeping solutions.
While the surrender of national sovereignty was a major step, it was clear that
cooperative, focused action was essential if civilization was to be saved from
catastrophe.
Initially, the Commonwealth succeeded in several of its
aims. Food distribution systems, while still overburdened, were stabilized.
Small dome communities in large urban areas were replaced by massive new dome
cities, capable of housing millions of people each. The domes afforded clean
air and a safe, regulated environment for their residents. Perhaps most
important, a permanent outpost was established on Jupiter's moon Io to serve as
a penal colony for the scores of marauding urban gangs that were being rounded
up and imprisoned. In 2320, the JDA (Jovian Detention Authority) was founded to
run the colony and oversee the transfer of convicts to Io.
BACKGROUND: Jovian
Colonies
On the moons of Jupiter there are several colonies. These
have been founded as centers for rehabilitation for people on earth who have
proven themselves to be dangerous to society. The colonies are administered by
the JDA. The first colony chartered by the Global Commonwealth in 2314 was Io
Prime. Two other centers exist on Io: Esdraelon and Arcadia. Calisto's colony
is centered around JDA president Edward Dalen's new masterpiece of
construction, the Calisto Detention Center. CDC is important because it is the
main launch port and central convict processing station for the system. In the
colonies' remarkable rehabilitation centers, hardened criminals are shown the
virtues of discipline and hard work and are thereby transformed into
worthwhile, productive people, ready to use their experience to help mankind
colonize the stars.
BACKGROUND: Jovian Detention
Authority
The Jovian Detention Authority was founded in 2320 by the
Security Board of the Global Commonwealth to administer the transfer of
dangerous felons from earth to the new rehabilitation colony on Io. The removal
of violent offenders and misfits to the Jovian colonies was started as a humane
way to deal with the rising tide of street-level violence that at the time
threatened to engulf the entire planet. This program not only helped to insure
the safety of earth's law-abiding citizens, but it also offered a second chance
at a worthwhile life to those deemed unfit to live peaceably in human society.
Under JDA leadership, a variety of self-improvement and skill-building programs
were soon introduced to the colony's convicts, including mining, quarrying, and
chemical processing. These new programs proved extremely beneficial, for not
only did they help keep prisoners focused on value-reinforcing tasks, they also
provided a wealth of essential raw materials to earth's industries.
Despite these new measures, crime and civil unrest on earth
worsened as increasing numbers of people turned their backs on the laws and
behavioral norms of their societies. Respect for the rule of law and the
authority of the state rapidly disintegrated. This was due in part to 23rd
century earth governments' misguided insistence on maintaining the
inefficiencies of democracy in their failing attempts to restore stability to
an overpopulated and underfed planet. The Global Commonwealth itself was formed
as result of the realization by the earth's leaders of the ultimate failure of
the democratic construct. Stern law enforcement and a structured re-focusing of
the earth's resources would be necessary if the human polity was to avert
disaster. Restoration of order was the first priority, and it quickly became
apparent to the members of the governing council of the Global Commonwealth
that the highly efficient JDA was the organization best suited to assist in
identifying and containing the world's most dangerous criminals. By 2339, JDA
outposts had been established near most of the world's great population
centers.
BACKGROUND: Bombay Nuclear
Disaster
In 2447, a Cronian ditel rocket carrying several tons of
nuclear waste material bound for deep space disposal malfunctioned and crashed
over Bombay, killing several million people in the first few months. A great
panic swept through Asia as the full effect of the disaster was realized. Food
stores across the continent and around the world were contaminated, and within
a year hundreds of millions of people died from starvation, radiation
poisoning, and related complications. The incident could have had even more
serious consequences had JDA president Edward Dalen not taken quick action to
curb bread riots, re-distribute unaffected food supplies, and restore general
order. One unfortunate effect of the disaster, however, was a heightened
resentment between the citizens of the dome complexes and the slothful, violent
people who chose to dwell on the outside. This was because the food stores of
those wise enough to reside inside the domes were relatively unaffected. As a
result, Domes across Asia and the Americas were attacked and pillaged, their
residents murdered. One army of fierce rebels marched out of the Caucasus as
far west as the great dome of Bosporusus, but brave regiments of JDA troops
held the line there and turned them back.
BACKGROUND: Exploratory
Corps
In the wake of the Bombay nuclear disaster, JDA president
Edward Dalen became convinced that it might one day become necessary to
evacuate earth. A new program was initiated by which the residents of the four
Jovian penal colonies would be granted their freedom in exchange for exploring
and colonizing new worlds for Earth's inhabitants. The rehabilitated prisoners
had experience living off world and were now looking forward to an opportunity
to serve mankind.
BACKGROUND: Sprawlers
The year is 2506. Earth is a wasteland. Despite remarkable
advances in genetic and environmental engineering, the weight of pollution and
overpopulation has nearly exhausted the planet's facility for supporting human
life. Not everyone suffers, however. The elite of society have constructed
agricultural and residential 'domes' in which a relatively safe and comfortable
living environment is sustained artificially. Outside these domes, the great
majority of humanity lives in vast 'Sprawls', exposed to the toxic air and the
harsh solar radiation from which the whispy remnant of Earth's ozone layer can
no longer protect them.
Despite these hardships, life for this challenged majority
goes on, and society has reinvented itself to conform to the new realities of
life on Earth in the 26th Century. The human polity has gradually reorganized
into tribal groups which act variously as social infrastructures, religious
groups, militias and trade cartels as the need arises. While not enjoying the
physical advantages of the residents of the domes, denizens of the Sprawls have
proven highly inventive and adaptive, and depending on the observer's
perspective could in many ways be considered more advanced than the
dome-dwellers: necessity has dictated that they innovate in order to survive,
and they have risen to the challenge.

Requirements:
Windows 95/98/Me/XP: DirectX 7.0a (included),
Pentium II 233, 64 MB RAM, 550 MB hard drive space plus 100 MB for the Windows
swap file,100% DX7a compliant 4MB 2D card or 3D card and drivers, 100% DX7a
compliant true 16 bit sound card and drivers, 4x CD-ROm drive, 100% Widnows
95/98 compatible, mouse or trackball and keyboard.
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play
supported.

Reviews:
DailyRadar.com
by Marc Saltzman
"Activision has also traipsed into the equation with Dark
Reign 2, a sequel to its celebrated three year-old clickfest, complete with a
brand spankin' new 3D engine. Was it worth the wait? Can it compete against the
bevy of similarly structured titles? Does it help push the genre forward?
Despite a few annoying technical and gameplay quibbles, the answer to all three
questions is a resounding yes."
"The game itself hasn't changed much over the years, but
this isn't necessarily a bad thing. In fact, it's the gameplay that's the only
thing that outshines the game's inspiring visuals. Gamers must mine Taelon to
fuel the construction of buildings (along with solar cells to add power);
defensive and offensive units are created (each with its own set of strengths
and weaknesses), and players must strategically use the map and the right units
in order to kick some serious ass. As touched on earlier, there are other
objectives instead of unadulterated annihilation, including some very tough
timed scenarios (specifically, JDA's level 9 and Sprawler's level 6!). Each
side is well balanced, so there's no real advantage either way to playing as
the JDA or Sprawlers."
"Other weaknesses with the game include inconsistent pathing
AI (sometimes it proved clever, other times, idiotic), a lag when reading a new
music track off the CD and a handy online manual that doesn't work (says the
path is invalid). Hopefully, most of these failings can be fixed with a
patch.
"That said, Dark Reign 2 is arguably the PC strategy game of
the year to beat. Kudos to Pandemic Studios and Activision for fusing an
advanced game engine, beautiful visuals, an easy-to-use interface and intense
gameplay into one immersive solo and multiplayer experience. Reign o'er me, we
say."

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