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DarkPlanet: Battle for Natrolis |
| $19.95 |
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(Win95/98/Me/2000/XP) (Small Retail) (DARKPLANPR) |
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Publisher: UbiSoft
Game: Adventure
Blood , Gore and Violence
3 Powers-
3 Instincts- Infinite Battle!
For eons, the planet Natrolis was controlled by the magic of
the reptilian Sorin race. But when a fleet of tech-powered humans arrives to
colonize the surface, they awaken the unimaginable - the Dreil, a hyper-evolved
insectoid warrior race hibernating deep within the planet's core. Now, all
three forces collide in a mortal struggle for domination.
Features:
- 3 unique races to play with different strategies for
success: Colonists - High Tech (a sci-fi mechanized army), Sorin - Swords and
Sorcery (a fantasy army with magic powers), Dreil - Monsters (use brute force
and hive and cocooning behavior)
- Highly detailed 3D world with day and night cycles,
plants that sway in the wind, and ambient creatures that have their own life
cycles
- AI.* Realistic weather that effects your strategy. Rains
will slow down movement, wind patterns change, nighttime brings darkness.
- True 3D engine with fully adjustable perspective, zoom,
and viewing angle
- Classic RTS Gameplay with brand new concepts. Easy to
learn, but a challenge to master
- Robust multiplayer options with several different modes,
including Domination, Capture the Flag, and Campaign.
- Explore the extensive technology trees of the Sorin,
Colonist, and Dreil forces. Each collects a unique resource.
- Feel the persistent effects of combat, like destroyed
structures, scorched earth, deformed terrain, and more.
- Create and control some of the largest 3D units ever seen
in a strategy game.
Sample characters from each of the 3 races that are
playable in Dark Planet
Dreil
The Dreil cannot remember from which planet they originally
spawned, nor do they care. What is certain is that for millions of years their
race has expanded across the stars, leaving many thousands of inhabited worlds
lying dead behind them. They are voracious and mindlessly efficient. Now the
Dreil have landed on Natrolis, a world rich in life and resources. The native
species are strong warriors, and the vibrancy of the planet has caught the
attention of another powerful expansionist race. The battle for dominance on
Natrolis will be hard fought, but the Dreil will consume all.
 DRONE
Primary unit in the Dreil hive structure, not important enough to the Queen to
warrant tough protection, as they are quick and easy to breed.
 BLOCKER
The Queen needs protecting at all costs, and one of the most effective Dreils
who can stop anything from happening to her is her devoted Blocker. Huge eyes
allow it to see the enemy in good time, and huge arm-like features stop and
crush them more often than not. When in range, the Blocker can devastate most
units with its massive strength and bad attitude.
 COCOON
SUCKER The Cocoon sucker is the unit that takes the entombed enemies back to
the Queen. It does this by straddling over the Cocoons created by fallen or
captured enemy units and digesting them temporarily into its stomach, then it
can head back to the Hive where it deposits them for later consumption. Having
little in the way of self-protection it's worth sending these units out with a
protection party - the energy the Dreils get from the cocoons is well worth the
effort and risk
Sorin
The warden's heavy footsteps echo through the temple
passage as he brings the old priest a pot filled with fresh blood. The offering
of blood and the tale of his brutality on the battlefield will, he hopes,
assure him further glory in the afterlife. He bows his head as he enters the
old priest's chamber and places the pot on the table. The priest's tongue
flickers out for a moment to taste the air, then he shuffles forward and laps
greedily at the contents of the pot. The taste is unique and exquisite. Dizzy
with pleasure, he slithers back to his chair and signals for the warden to
begin. The story will be a fine tale of savagery and the slaughter of the
soft-bodied creatures from the stars. On a planet that endured no catastrophic
impacts, the Sorin are the ultimate expression of life and evolution. Their
society and their intelligence have developed over tens of millions of years.
They are the absolute rulers of Natrolis, the very top of the food chain.
 ARCHER The first of your Archer units, this
unit uses a bow so it can fire basic wood-based projectiles over a distance.
Because of this, against even much stronger enemy units and armed with only a
bow and arrow, it is still extremely effective. The armor on the Archer is
standard leather edition, which is enough to stop basic attacks from
significantly affecting its energy, unless sustained attacks continue to hound
him. Archers are most effective when firing from a height. This allows him to
fire slightly further and with greater damage than if he were on the ground.
 PRIEST
PROTECTOR The Priest Protector is, just like the Warden, a defender of the
Sorin tribe. Primarily focused on defending vulnerable Priest units in the
open, the Protector uses its speed of attack to best effect when confronting an
enemy. If you can get it close to the target, you know it will hit it almost
every time, causing major damage. Protectors in general are important military
personnel. They make up the midground in the race, protecting the magical
combat personnel by defending those units as a priority over others. Although
they may not be the decisive factor in any of the tribal battles, they are a
very important part in any calculated ambush or backup strategy, which may be
deployed by any of the enemy races.
 HAMMER
SLAVE The Slave is the single and most basic element of the Sorin civilization.
Slaves are absolutely necessary for performing your basic commands, and are the
only units that can effectively stockpile your resources needed for survival.
It is better to have excess Slaves, than to have too few in your ranks.
Colonist
After 6 years of talks, the conference spokesman unveiled to
the world the Expansionist Charter. Rich countries were to pour billions into
exploration and colonization of the neighboring solar systems. Poorer nations
provided the many cheap lives needed for the early extreme-risk missions. Now
300 years later, the Colonist Corps High Orbital Support Vessel (HOSV) Ganymede
enters 6Hubley-21 on its way to the system's fourth planet, Natrolis. Four
years previously, all contact with the seed-ship Natrolis Blossom abruptly
ended only days after it landed on the planet. Final transmissions told of
colonist security being swiftly overwhelmed by a savage, lizard-like species.
Most dreadful of all was the report that Dreil scouts had been spotted
observing the battle. If this is true, then the Colonist Council's worst fears
have been realized... The pestilence that is the Dreil empire is spreading
toward the Homeworld. The Colonists have been ordered to purge the Dreil from
the planet, and to neutralize any further threat to colonization.
 GUNNER
Similar to the Marine but armed with a medium-range projectile launcher. As a
mid-squad unit, the Gunner can be slightly slower to react and fire, but causes
much more damage when finally catching the enemy on target. This is
particularly effective when you need to take out an installation, as the
continued projectile assault creates much better collateral damage.
 SENTRY To withstand an assault of any sort of
scale, you need a unit that can stand in the middle of battle, trading blow for
blow. The Sentry is the unit in charge of the defense of the Colonist area and
is well equipped for the task, coming armed with a Polyresin shield that can
deflect bullets and withstand attack with acid. When used to guard important
installations, these units are extremely effective in getting rid of the enemy
attacking the installation.

JETMARINE A Lightweight mobile infantry unit, which is equipped with a jetpack
to quickly move around the land. The Jet Marine is equipped with a Plasma Laser
rifle that has a rapid rate of fire, stopping enemy units on the land in their
tracks. Jet Marines attack by flying to the target, landing and shooting, as
the recoil from the Plasma rifle would put them out of trajectory. This
attacking method leaves the Jet Marine vulnerable when on the ground.
Requirements:
Windows 95/98/Me/2000/XP: Pentium III 450 or AMD K6-3 500 (
Pentium III 800 or AMD K6-3 800 recommended) 64MB RAM ( 128MB RAM recommended),
3D video card w/16 MB RAM, DirectX 8 compatible (32 MB RAM recommended) Sound
Card ( DirectX 8 compatible) DirectX 8 or higher (included on CD) Internet or
LAN connection for multiplayer.

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