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ZOOM Dark Fall
The Journal
$14.95 (Win95/98/Me/2000/XP) (Jewel Case) (DARKFALLPJ)


Publisher: The Adventure Company

Mild violence

Ratings:

A from Just Adventure

"If this isn't the creepiest game around, then I don't know what is." Quandaryland.com

It Is Always Waiting.....

Returning from work you listen to a frightened and cryptic voice message from your brother, a talented architect redeveloping the old Dowerton station in Dorset, England. Boarding a train to meet him, you travel to Dowerton alone, wondering what adventure you may be embarking on... When you arrive, the train is empty and the station is deserted. You begin to explore - the train tunnels, the station, the adjoining hotel, and the grounds - and discover that although no one is there, you are not alone. Finding artifacts, ancient documents and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries.

Alone, you must stand against the evil presence, armed with ghost-hunting gadgets, and deciphering the clues left behind by those who came before you, set out on a spine-tingling adventure to uncover the mystery of Dark Fall.

Features:

A perfect blend of adventure and suspense set in beautiful, grippingly eerie environments to capture the imagination

Challenging puzzles to complete

25+ hours of gameplay

More than 40 rooms and locations to explore

Immersive haunting ambient background sounds and music.

Requirements:

Win95/98/Me/2000/XP: Pentium® 233 32MB Ram (64MB Recommended) 24x CD ROM Drive (or PC DVD Drive) SVGA Graphics Card with 32 Bit Color 32 Bit Color at 640x480

Reviews:

Just Adventure by Ray Ivey

"From the very beginning Dark Fall creates a chilly, spooky atmosphere. It takes place in a closed hotel that served a now-defunct rail station. The whole idea of a "ghost" station is a delicious one, and it provides a perfect setting for what follows."

"The game is full of scary moments, though many of them are reserved for the careful observer. There's a beautiful moment when a ghost train whizzes by, its lights illuminating the shades of the window you're looking at. Then there's the shadow that's briefly revealed by a flickering light in a bathroom . . . a very elegant and truly scary effect. And there's an optional interactive Ouija board sequence that is simply hair-raising."

"It seems to me that Mr. Boakes set out to make an adventure game like one he'd like to play himself. And by careful attention to detail, excellent craftsmanship and good writing, he's managed to create a game that we want to play, too. He proves, as good garage games do, that it doesn't take big bucks to make a good adventure game. It just takes little things like artistry, creativity and diligence. Dark Fall is the best independent adventure game since Cracking the Conspiracy. Go buy it immediately - we want this guy to be at work on his next game already."

Quandary Review by Steve Ramsey

"If this isn't the creepiest game around, then I don't know what is. It demands to be played with the sound turned up and the lights turned down, and everyone else in bed. I guarantee that you will feel the hairs on the back of your neck rise and your skin tingle more than once.

"It is also exceedingly subtle in the way that it goes about creating an atmosphere in which you can't help but be spooked. Things don't leap out and go 'BOO!' accompanied by a loud crash of music; rather, silence is punctuated by a myriad of small but devastatingly effective sound effects - a creaking floor board, a guttural moan, a beating heart, a discordant violin, a disembodied voice."

"The endgame is not really an answer, rather the culmination of everything you have done and found. Sometime before you get there you will have worked out what you are trying to achieve, and at some other point why. Nonetheless, the end does provide some surprises. The plot is a canvass that is fleshed out as you go, and how that occurs will depend on what you learn and when."

"A thoroughly absorbing and satisfying adventure, all the more remarkable given its humble origins. Don't play it to finish, play it to savour."



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