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Computer Gaming World, February 1996
"CyberSpeed for Windows 95 is a dash down a long winding bobsled trough. The concept owes a lot to Mindscape's earlier MegaRace: it's set around a TV show (with a wide range of inane commercials) using 10 racetracks spread across the galaxy. Unfortunately, you don't really steer; your bird-like ship is on a guide wire. You control the throttle and rotation of your bird-like craft to collect power-ups and keep out of the path of whatever incoming dangers your rivals throw at you."
"CyberSpeed does throw in a couple of new elements, though. Most race games of this sort are one-way only. Not this one - you can turn around and head in the other direction at any time (just make sure to keep an eye on your opponents' locations so the joke's not on you). Most games in this vein are also strictly linear. Not his one - you can occasionally switch to an alternate path by tapping the 'Tab' key at the appropriate time. Technically, it's reasonably well-done - the ads and silly announcer patter patch in seamlessly between the races. And on a Pentium 90, it moves along at a good clip with the detail set to medium. But CyberSpeed is ultimately more a diversion than an obsession. The level of interaction makes it more a 3-D arcade game than a true race."
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