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Origin/Electronic Arts



92% from PC Gamer - Editor's Choice

4 1/2 stars from CD-ROM Today

4 stars from PC Entertainment

Darklight Awakening

Do you have what it takes to be a superhero?! Step off the pages of a cyberpunk comic book and into a fantastic world created by master game designer D.W. Bradley!

You're a 21st - century superhero entrusted with the unearthly darklight gem. To master its powers, you must dive into a battle against the evils of Necrom, Master of the Darklight!

Discover new allies to aid your fight! Turn your enemies against one another! In this detailed, vibrant world there's more to survival than blasting whatever's around the next corner!

First-person point of view in VGA or SVGA.

Drive tanks, pilot air cars, blast off on jump belts or venture on foot.

14 killer weapons and 8 devastating superpowers.

Stereo digital effects and full speech.

Includes the first issue of the CyberMage comic book from the Eden Matrix Press.

Designed by D. W. Bradley of Wizardry fame.

Requirements: MS-DOS 5.0 or higher, 8MB RAM, 10 MB free hard drive space, double-speed CD-ROM drive or faster, MSCDEX ver. 2.2 or higher, digital sound card. 320x240 256-color VGA, 640x480 SVGA (Intel Pentium 90+, 16MB RAM required for SVGA play). Sound Blaster or 100% compatible, SB Pro/SB 16/SB AWE, Wave Blaster, General MIDI MPU-401 interface, or 100% compatible sound board.

Intel Pentium 60 or higher recommended.


CD-ROM Today, April 1996

"You assume the role of a superhero who is given the Darklight gem, a mystical stone with magical powers. Standing in your way is NeCrom, a supervillain who has mastered the gem's powers. With the help of a mystical Earth Mother, you'll learn to master the gem, too, and save the world from NeCrom."

"Game play is standard fare: Fire fast and kill the bad guys. But there are also plenty of people you don't kill, such as informants, resistance fighters, and other friends. These characters extend the story and add a dimension to the normally mindless action-game formula."

"One of CyberMage's best elements is the game's levels. You travel through slums, a city, tunnels, a battleground, and other unusual locations, which feel more lively than those found in other titles. I also like the game's dramatic moments, puzzles, sense of story and continuity."

PC Entertainment, March 1996

"Yep, what goes around, comes around. Origin helped inspire Doom with Ultima Underworld. Then it proceeded to kick the industry out of its Doomy doldrums with System Shock. But it has never made a true Doom-style game itslef - until now.

"Trust these old hands to do a good job. Written by D. W. Bradley, the author of Sir Tech's last three Wizardry games, Cybermage: Darklight Awakening arrives as a creditable entry in the crowded Doom-style killing field."

"Bradley adds enough that's new - or interesting variations on what's old - to give the game a feel of its own.

"For instance, money comes into play: You can build a fortune gambling at a gladiatorial arena or enjoying slot machines in the clubs..."

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