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| $24.95 |
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(Win98/2000/XP/ME) (Mini Retail) (CSIPR) |
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Publisher: UbiSoft
- Blood, Gore and Violence
Ratings:
from Four Fat Chicks
"Concentrate On What Cannot Lie. The Evidence..." Gil
Grissom
Watch the Show. Live the Game. A murdered woman
a slain police
officer
a mysterious arson case. What do these crimes have in common?
Enter the gritty world of CSI and search for the truth with Grissom, Catherine,
and the entire Crime Scene Investigation team. Armed with high-powered forensic
equipment and razor-sharp wits, delve deep into the mysteries of 5 baffling
crime scenes to reveal the truth. Don't just watch the action. Live it!
Features:
Investigate 5 crime scenes, ranging from arson to
police homicide.
Includes the likenesses and voices from the smash hit
show CSI.
Utilize 14 authentic CSI forensic tools, from UV lights
to casting kits.
Dialogue written by CSI scriptwriter, Max Allan
Collins.
Interrogate suspects with LVPD detective brass.

Requirements:
Win98/2000/XP/ME only: Pentium® II 266 MHz,
AMD K6-III 400 (Pentium II 300 MHz, AMD K6-III 500 recommended). 64 MB RAM (128
MB recommended, 256 MB recommended for Win XP). DirectX® 8.1. 4 MB DirectX
8.1 compatible Hardware-accelerated 3D graphics card (8 MB 3D graphics card
recommended). Direct X 8.1 compatible Sound Card (16 bit Direct X 8.1
compatible sound card recommended). 12x CD-ROM Drive (Not for use with
CD-RW's). 650 MB available hard drive space.

Reviews:
Four Fat Chicks by Old Rooster
"The graphics are satisfactory but not
stunning, or even very contemporary. Resolution appears to be 800×600.
Scenes are fairly static, with the occasional birds (outdoors). Background
sounds are more nicely done, with ringing phones, traffic, sirens, office
chatter, etc. helping to create greater ambiance. Voice acting, as mentioned,
is stellarwith the Jim Brass, Warrick Brown and Catherine Willows
characters being the most memorable. It does appear that every one of the eight
colleagues you'll meet is played by the T.V. actor/actress. The scripting is
wonderful, with loads of crisp, often humorous comments to you, the player, as
well as character to character..."
"...CSI plays more like a supplement to the T.V. series than it does a
full-fledged adventure game. As a supplement, it's enjoyable, involving,
compelling and very well donegiving you experiences with inquiries, tools
and CSI colleagues. As a game, I'm afraid it's quite limited. With its "Catch
22" efficient interface and very linear path, it's too easy and too
short..."
Quandary
Review by Rosemary Young
"Despite my few complaints CSI is quite a fun game and will keep you busy
detecting and collecting evidence. Considering the intricacies of these actions
the interface is very well designed and the individual stories are interesting
and typical CSI fare. For new players the hint system is great, and the
experienced can refrain from seeking advice. Id recommend it for everyone
but really the whole game is crowded with hints as it propels you forward.
Although you do the manual labour its your colleagues who
make most of the connections as you go. For instance theyll
note when an alibi has been verified, theyll suggest whats to be
done with a piece of evidence, theyll even remind you to follow
particular procedures so you dont contaminate evidence. Consequently your
role is reduced to finding clues and using gadgets rather than fitting the
pieces together.
"This continual in-built guidance is what makes CSI good
for novice players, and especially for CSI fans who havent played a
computer game. You might not get a perfect score, but you cant go wrong
and you can't get stuck! For experienced players, on the other hand, take note:
this is no Gabriel Knight or Tex Murphy. The ride is very easy although there
is some forensic fun to be had. I must admit I enjoyed it and I didnt
complete each case with a top score the first time around so I repeated my
three substandard investigations. However, my incentive was to achieve
perfection rather than to access the bonuses, which didnt call me back.
Without repeats the playing time would be relatively short, say 7 to 9 hours.
It would have been a real bonus, and a longer game, had the final reward for
perfection been a bonus case
with no one to hold your hand!"

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