CD-ROM Access Home Page About CD-ROM Access Shipping Options and Prices How to Place an Order Browse Products by Type Search for a Product

New Arrivals
Back in Stock
Price Reductions
Upcoming Titles
Best of the Best


MIDI & Sound
Screen Savers
Mouse Pads


Screen Savers
Mouse Pads

ZOOM Crusader: No Remorse
Sold Out (Win95/98 Only) (Retail) (CRUSADERPR)

Origin / Electronic Arts


Teens and up (contains animated violence)


4 1/2 stars from CD-ROM Today - Critic's Choice

4 1/2 stars from Computer Gaming World - Action Game of the Year, 1996

A- from Videogame Advisor

A- from PC Games

As a Silencer - one of the elite enforcers of the World Economic Consortium - you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down.

Now, your former employers better watch their backs because you're coming after them with all the firepower at your command. No pity... no mercy... no remorse.

15 missions

16 weapons

Fully rendered SVGA graphics

Run, jump, roll and crouch

Visible damage from every round fired

Interact with friends and foes

A variety of terrain types - explore refineries, labs, military bases and a space station

Control robots, gun turrets and more

Requirements: MS-DOS 5.0 or higher, 8 megs RAM, 30 megs free hard drive space, VESA or PCI local bus video, double spin CD ROM. 256-color VESA compatible SVGA. Soundblaster/ SB Pro/ SB 16/ SB AWE or 100% compatible sound board.

Recommended: Intel Pentium 60+, 12+ megs RAM, 55 megs free hard drive space, quad spin CD ROM

Does not work on Windows ME or XP.


Computer Gaming World, December 1995

"Crusader: No Remorse is an all-out action game utilizing a heavily modified Ultima VIII graphics engine. The view is a skewed 3-D perspective which scrolls as you move. The graphics are all SVGA and they sure are gorgeous. Origin has created the most graphically stunning game world I've seen."

"Crusader is a mission-based game offering up 16 different 'opportunities' to stick it to the WEC. The general flow is that you get your mission briefing from commander Ely, teleport into the site, do your dirty work, and then the 'Wizard', the Resistance techno-junkie, will beam you the coordinates for your 'dust off' point."

"What happens in the middle is the meat of the game. The mission environments are massive, yet they are constructed in such a way that you'll rarely get confused. That this can be done without it seeming like you're being led by the hand is quite a feat. Once in the mission, Crusader is a relatively simple game. Which is not to say it's easy. It's simple in that you can grasp the mechanics and nuances of the gameplay rather quickly, and they remain consistent throughout the play experience."

Videogame Advisor, September 1995

"Origin has created a masterpiece in the mission-based action game genre. This game is pure joy to play."

Computer Shopper, February 1996

"Crusader is a mix of 3-D Doom-like carnage and weapons, but with more emphasis on tactics and strategy. Missions consist of blasting your way past numerous WEC guards, remote security cameras, armed mech robots, and assorted booby traps to reach your objective, which is hidden in the depths of a WEC complex. You'll also have to throw numerous switches and collect keycards to make progress. Your objectives range from downloading chip plans or rescuing hostages to blowing up super high-tech equipment, all in the name of bringing the WEC to its knees."

"Crusader is a very entertaining game that gets your blood pumping, especially at the higher levels of difficulty, but it isn't without rough edges. If you can look beyond them, you can guarantee yourself a wild and fun tactical shoot-'em-up."

CD-ROM Today, February 1996

"First, Crusader is great for what it it's not: It's not a first-person Doom clone or a side-view Mortal Kombat-like fighting game. We've seen enough of those, thank you. The world of Crusader, following the lead of the classic Syndicate, is viewed instead from a skewed, top-down perspective."

"To give Crusader variety, Origin built in a number of light puzzles, most of which involve keys, levers, and lasers; game play, however, is primarily action. While the storytelling elements (which use video - are poorly handled, the game is a technical marvel overall, with rich SVGA graphics as well as superb sound effects."

Copyright © 1993-2000, Inc.