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ZOOM Crime Cities
$9.95 (Win95/98/ME/XP) (Retail) (CRIMECITPR)

Publisher: Techland / EON Digital Entertainment


Animated Violence - Suggested Themes

The Pandemia System

Garm Tiger is an Earth cop, framed by his own men and thrown into a world of crime and corruption. His mission - to uncover the scum of the universe. Unfortunately, in the Pandemia system, corruption has no face, which means to uphold the law he must become what he hates the most.

Game Features:

  • Over 100 thrilling missions
  • Single player mode - 3 different vehicles plus 23 weapons to amass
  • Frantic 16 player multi-player capability with 17 different vehicles plus 23 weapons to amass
  • 3 vast and varied cities with complete freedom of movements

The Story

Crime Cities transports gamers to a futuristic world where law and order has long since been replaced by a wave of crime and terror.

But who is orchestrating it?

That is the question that the authorities desperately want to find the answer to and they can only see one way to get it – infiltration of the crime organisations known as the Synclides.

The Human Federation decides to frame one of its men, Garm Tiger, for treason and disobeying orders and sentences him to spend the rest of his days on one of the planet’s prison cities. This is Garm’s cover as he begins the most crucial mission of his life.

Once within the confines of the prison, Garm, alias Johnny Red, effectively becomes a gun for hire within this lawless society, exactly what the Human Federation had planned. At the start of the game he is equipped with a small yet highly manoeuvrable flying combat craft, plus a small amount of credits in his bank account.

The Game

In Crime Cities missions are offered to Garm via his Globenet computer and can be accepted or turned down at the player’s discretion. Objectives include such activities as elimination of targets, search and rescue and bodyguard roles, with some of these having to be completed in a specific time.

The missions will originate from a number of sources – the underworld gangs, shady government organisations or simply a ruthless businessman who wants to eliminate a competitor. Accepting or declining missions will play a crucial part in the game’s development – should you risk the hard-earned acceptance of one party by taking out its convoy for some quick cash or play it safe?

All of the action takes place from the flying craft as you dogfight your way through each city’s myriad of skyscrapers. Correctly identifying targets as you fly through the dense traffic is critical, launch an attack on a neutral pilot by mistake and the police will soon be on your tail. And remember, they are unaware Garm is undercover and have orders to shoot to kill.

Successful completion of a mission results in various rewards such as money – with which you can upgrade your craft – special bonus weapons or armour and an improved standing within the criminal fraternity. This increased credibility will lead to better missions being offered and hence quicker movement up the criminal hierarchy and the eventual goal of uncovering the criminal mastermind.

Deathmatch fans are also well catered for, with Crime Cities allowing 16 players to go head to head across a LAN or via the Internet.


Windows 95/98/Me/XP:
Pentium 200, 32 MB RAM, Voodoo 4MB graphics card, Sound Blaster 16, 300 MB free hard disk space, mouse, 8x CD-ROM drive.

Windows 95/98Me/XP: Pentium II 233, 64 MB RAM, Riva TNT 16 MB graphics card, Sound Blaster 16, 300 MB free hard disk space, mouse, 8x CD-ROM drive.

Windows 95/98Me/XP: Celeron 400, 128 MB RAM, Riva TNT 2 32MB graphics card, Sound Blaster 16, 300 MB free hard disk space, mouse, 8x CD-ROM drive.

Tested OK on Windows XP. Use Windows 95 Compatibility Mode for OpenGL version. May need to remove EAX from sound card options.

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