||(Win95/98/ME/XP) (Retail) (CRIMECITPR)
Publisher: Techland / EON Digital Entertainment
Animated Violence - Suggested Themes
Garm Tiger is an Earth cop, framed by his own men and thrown
into a world of crime and corruption. His mission - to uncover the scum of the
universe. Unfortunately, in the Pandemia system, corruption has no face, which
means to uphold the law he must become what he hates the most.
- Over 100 thrilling missions
- Single player mode - 3 different vehicles plus 23 weapons
- Frantic 16 player multi-player capability with 17
different vehicles plus 23 weapons to amass
- 3 vast and varied cities with complete freedom of
Crime Cities transports gamers to a futuristic world where
law and order has long since been replaced by a wave of crime and terror.
But who is orchestrating it?
That is the question that the authorities desperately want
to find the answer to and they can only see one way to get it
infiltration of the crime organisations known as the Synclides.
The Human Federation decides to frame one of its men, Garm
Tiger, for treason and disobeying orders and sentences him to spend the rest of
his days on one of the planets prison cities. This is Garms cover
as he begins the most crucial mission of his life.
Once within the confines of the prison, Garm, alias Johnny
Red, effectively becomes a gun for hire within this lawless society, exactly
what the Human Federation had planned. At the start of the game he is equipped
with a small yet highly manoeuvrable flying combat craft, plus a small amount
of credits in his bank account.
In Crime Cities missions are offered to Garm via his
Globenet computer and can be accepted or turned down at the players
discretion. Objectives include such activities as elimination of targets,
search and rescue and bodyguard roles, with some of these having to be
completed in a specific time.
The missions will originate from a number of sources
the underworld gangs, shady government organisations or simply a ruthless
businessman who wants to eliminate a competitor. Accepting or declining
missions will play a crucial part in the games development should
you risk the hard-earned acceptance of one party by taking out its convoy for
some quick cash or play it safe?
All of the action
takes place from the flying craft as you dogfight your way through each
citys myriad of skyscrapers. Correctly identifying targets as you fly
through the dense traffic is critical, launch an attack on a neutral pilot by
mistake and the police will soon be on your tail. And remember, they are
unaware Garm is undercover and have orders to shoot to kill.
Successful completion of a mission results in various
rewards such as money with which you can upgrade your craft
special bonus weapons or armour and an improved standing within the criminal
fraternity. This increased credibility will lead to better missions being
offered and hence quicker movement up the criminal hierarchy and the eventual
goal of uncovering the criminal mastermind.
Deathmatch fans are also well catered for, with Crime Cities
allowing 16 players to go head to head across a LAN or via the Internet.
Windows 95/98/Me/XP: Pentium 200, 32 MB
RAM, Voodoo 4MB graphics card, Sound Blaster 16, 300 MB free hard disk space,
mouse, 8x CD-ROM drive.
Pentium II 233, 64 MB RAM, Riva TNT 16 MB graphics card, Sound Blaster 16, 300
MB free hard disk space, mouse, 8x CD-ROM drive.
Windows 95/98Me/XP: Celeron 400,
128 MB RAM, Riva TNT 2 32MB graphics card, Sound Blaster 16, 300 MB free hard
disk space, mouse, 8x CD-ROM drive.
Tested OK on Windows XP. Use Windows 95 Compatibility Mode
for OpenGL version. May need to remove EAX from sound card options.
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