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| $19.95 |
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(Win95/98/Me/XP) (Jewel Case) (CRACKCONPJ) |
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The Pixel Shop
Ratings:
4/5 from Adventure Gamer

A Long Lost Friend ... A Mysterious Message
... A Lie that Extends Beyond Time Itself ...
Lucky you, an old friend needs your help. One you haven't seen in years, no
less. That would be one Kelsey Hart, long time friend and one time lover. She
vanished some years ago, leaving to do research on emerging viruses in some God
forsaken corner of the planet. Or so the story went... A knock on the door. A
package arrives. And you're holding a top-secret Air Force communications
device, once owned by Kelsey and now bestowed upon you. Inside the device are
seven classified documents that could literally blow open the most diabolical
conspiracy in history. Now it's up to you to get the communicator, and the
documents therein, safely to Kelsey's location. And that's not the hitch... All
seven of the documents in the communicator are passcode protected, and only by
breaking into the infamous Area 51 will you be able to learn the codes. Only by
breaking into Area 51 will you be able to save Kelsey and the world.
Cracking the Conspiracy is a pre-rendered, 3D adventure game that will test
you to your wits end. You move through a huge world, consisting of almost 3000
still images, 358 animations, and various characters that you can converse
with. You navigate this world using your mouse, all the time being on the
lookout for clues to the diabolically hard puzzles.
And many puzzles there are. Some are like board games you might have played
while others will require careful planning to execute a sequence of events in
the correct order. You'll talk to various characters and meet some that don't
want to talk at all to a lowly janitor, like you. Just pay attention and you
might have a chance.
Contains
358 QuickTime movies comprising almost 40 minutes of 3D animation
Easy to
navigate, fully explorable 3D environments (3D card not required)
Requirements:
Windows 95/98 or NT 4.0, 60MHz Pentium(R) or faster, 16MB RAM, Minimum 4x
CD-ROM drive (8x or better recommended), 640x480 High Color video card and
color monitor, Windows compatible sound device, Mouse.
Tested OK on Windows XP.

Reviews:
Adventure
Gamer by Ray Ivey
"From the very first moments of this game, from the great-looking car you
show up in, to the smart-assed ghost who guards the mine, to the details of the
desert surroundings, this game creates a sassy, fun and compelling atmosphere.
Once you're in the mine, the story if off and running, and you don't want to
slow down until you've completely finished cracking the, uh,
you-know-what."
"What CTC does have is a crackling story with a mystery that simply demands
to be solved."
Mr.
Bill's Game Reviews, July 1999 by Mr. Bill
A fascinating game for anyone interested in the UFO/alien conspiracy theory.
Apparently well researched, the game takes place in the Top Secret Area 51. You
play a young man who must infiltrate the area in order to discover certain code
names necessary to open and reveal Top Secret government documents found by a
friend of yours. Produced and developed independently by two brothers, the game
is nevertheless impressive. A point-and-click first-person 3D adventure, the
graphics are very good, the people and aliens that you encounter more realistic
than usual, and the mix of historical and theoretical information is intriguing
(with a built-in notebook for recording anything pertinent).
Just
Adventure, Sept 1998 by Randy Sluganski
"CTC is not a game for those who are in
awe of Grim Fandango and Half-Life. Instead, it is for the traditional gamer
who remembers the days when a game came out and you knew nothing about it and
there was no walkthrough that let you beat it in one day. It is a game to have
fun with and know that while you are playing it if you get stuck you could call
or e-mail the brothers who made the game and talk to them in person. It is a
throwback to the days when you knew the names of the people who created the
Infocom games."
"Every good puzzle you have ever seen in an adventure game is in CTC. Slider
puzzles, math puzzles, riddles and even my all-time least favorite friggin'
puzzle of all time--the maze. Two of them. Back to back! ... While you might
think that so many different type of puzzles would not be conducive to a
cohesive story that is not the case simply because the majority of the puzzles
are easy enough that you never get so involved in their solutions to forget
that there is also a plot."
"Sure it has its little faults--it's too easy at times, the occasional sound
glitches--but it also showcases the talents of two brothers who have a bright
future in the industry. I personally cannot think of anything more exciting
than owning a game that no one knows about and feeling like I am the only world
in the world who has discovered it! Is this game worth purchasing? For $19.95,
yes it is."
Quandry Computer Game
Reviews by Len Green, May 2000
"Cracking the Conspiracy (CtC) was developed, published, distributed and
marketed towards the end of 1998 by the Pixel Shop. Amazingly, this company
consists solely of two Wisconsin brothers, Brian and David Mennenoh, who worked
on the game for 2¼ years ("with a little help from their friends"). As
such you might imagine it to be a very amateur affair, but the exact opposite
is the case. Although it has some rough edges it is well produced and can be
compared with several other Quest/Adventures released during the past few
years..."
"CtC does not attempt to provide any technical innovations such as 3Dfx,
surround sound, snazzy camera angles, or the like. But considering that it was
produced by only two individuals, its inspiring to find that it contains
several admirable features which are lacking in most of the latest and most
prestigious games. It is shipped on one CD-ROM only
so there is no disc
swapping whatsoever. It plays directly from that CD so there is absolutely no
installation and not one byte is taken up on your hard disk. Possibly due to
this I have not heard of ANY incompatibility problems due to todays
multiplicity of audio or video cards, and no troubles with different drivers or
different versions of DirectX, etc. Although a faster drive is preferable, it
played pretty smoothly even on my oldish Pentium/100 with only a 4x CD-ROM
drive."
"...As you would imagine, theres
LOTS of stuff on conspiracies. Theres also plenty on UFOs, aliens,
extra terrestrial manifestations, coincidences, astronomy, simple maths,
technology, and whatever. There is even a homily on the legalization of
cannabis, contrasted with the lethal potentials of (lawful & popular)
roasted coffee. These guys have such fertile imaginations that its
difficult to discern whats truth and whats their fiction. But fear
not
you dont need to be a whiz at maths or science to get through
this game. In any case, most of the very extensive info is window dressing and
is not required to solve puzzles or progress through the game. The trouble is,
you never know whether some esoteric detail is essential or just a red
herring!"
"CtC is a game which warrants playing by all devoted Q/A fans; particularly
those who appreciate games of the first-person, sci-fi/conspiracy variety.
Theres a whole scientific complex to explore accompanied by an assortment
of hi-tech equipment and a good serving of information to feast on."

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