||(Win95/98/2000/Me/XP) (Damaged Retail
NOTE: All remaining
boxes are somewhat damaged!!!
Mild Language / Mild Violence
Fleet-Based Real-Time Strategy
Award for Excellence from Wargamer
Your Fleet. Your
In the late 22nd century, the Terran race found means to
explore the outer rim of the galaxy through a powerful cosmic phenomenon:
But, what they encountered on the other side would thrust
their species into interstellar chaos.
Devious and brutal, this warrior race of insectoids hammers
advancing fleets with devastating range attacks and overwhelming resource
These advanced, energy-based beings utilize artificial
wormholes to launch crippling stealth operations and an array of defensive
batteries to squelch invaders.
A robust fleet stocked with capital ships and heavy
ballistics gives the versatile Terrans firepower superiority in head-to-head
- Large Scale Fleet Battles: Oversee up to 16
interplanetary battle maps at once through the cunning use of wormholes.
- New Strategic Challenges: Enter an explosive new
dimension of strategic possibilities with the supply line management
- Unequaled Artificial Intelligence: Command up to 6
AI fleet admirals who implement your orders, assess threats, and react with
- A Variety of Intense Multiplayer Options: Play
with up to 8 via LAN or 4 via Internet at ubisoft.com.
Windows 95/98/2000/Me/XP- Pentium II 350 MHz or
higher, 64 MB RAM, 350 MB free hard disk space plus 100 MB additional for swap
file, 8 MB DirectX 7 compatible video card, 4x CD-ROM drive, mouse, Internet
access and modem required for Internet play.
"The Wargamer endows Conquest: Frontier Wars with our
coveted Award for Excellence, for imaginative game design, exquisite play
execution, and masterful integration of space campaign strategy gameplay
elements, intergalactic star system travel, space fleet tactical battle action,
and empirebuilding resource management."
"Imagine Homeworld where
individual space ships do not have to be micromanaged quite so closely during a
dense space battle. Imagine Star Wars Rebellion where the abstracted planet
system infrastructures actually look like space constructions (the 3D space
battles still rock though, particularly from the floating camera) and where
strategic attacks on planetary systems are graphically depicted. Imagine a
real-time Masters of Orion, Space Empires, or Reach
For The Stars that can be played in an online multi-player mode, rather than a
solitaire turn-based or possibly play-by-email mode. Imagine
Starcraft where the starships warp through wormholes
to distant galaxies rather than always being bound to hover over a single
planet like helicopters. Conquest: Frontier Wars gets the space strategy game
just about right in so many ways. Conquest: Frontier Wars will doubtless win
many more awards and will definitely stand the space strategy gaming world on
its ear; it is truly the 'Next Generation Starcraft' or 'Kohan in Space'."
"The classic hallmark of a
truly great game is the game interface. With it, the game is very enjoyable to
play, without it, gameplay is tedious, frustrating, and difficult. The
Conquest: Frontier Wars game interface is pretty intuitive and quick for new
players to learn. There is a lot there to see and use, and continued hours of
play will reveal more and more about the interface. Several aspects of it are
"Conquest: Frontier Wars combines many great design ideas
and is a very refreshing addition to the space strategy genre. One pretty
astral concept is the topology of interconnected star systems between various
galaxies. This takes a bit of intellectual agility to comprehend at first, but
players eventually realize that the small galactic map on the lower right of
the graphical user interface shows the 'Tinkertoy' assembly of planetary system
nodes and wormhole star warps that link star ships between galaxies at light
speed. Players have the flexibility to create galactic map structures of up to
16 planetary systems when building up a custom multi-player game, which in some
cases is misnamed a 'Quick Battle'."
IGN.com by Ivan Sulic
"...Yes, Conquest has been in development since even before
the creation of its former home, Digital Anvil. It's clear that the years have
been well spent honing, fine tuning, and generally polishing a highly
impressive game, that, while taking the genre to several new levels, still
retains the essentials that made playing these games so enjoyable in the first
"It's the future
(probably where all the spaceships and stuff come from) and Terrans, in their
trek across the stars, have stumbled onto an alien race's civil war. The war
raging from within the boundaries of the Mantis, a race of evolved insects
hailing from the planet Chut, is spilling over in a big way onto us lowly
humans. Caught up in the fight, we find ourselves allying with a race of pure
energy housed in robotic suits of armor known as the Celarons. Seems we're not
the only ones who would be a bit miffed by a horde of insects ravaging our
world and turning our populace into paste. But will this uneasy alliance
between such different races last, or will the Mantis conquer our worlds and be
successful in packaging us into a spreadable cream for use on Mantis
"...Even if you're not Einstein, the game is easily playable
as a host of visual and aural clues will inform you as to the happenings of the
world, and unlike most games, the interface and design here actually work to
assist the player and not hamper him.
enough, all of these additions, and changes come together remarkably well and
make for quite the ride. There is a bit of a steeper learning curve tacked onto
the title than there is with most other RTS games, but the extra few days
needed to learn the in and outs are well worth the benefits. Definitely a must
for anyone into the RTS scene, and still easily a game worth checking out for
gamers the world over."
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