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Conquest
of the New World Deluxe Edition |
| $14.95 |
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(DOS/Win95) (Retail) (CONQUDLXPR) |
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Quicksilver Software / Interplay Productions
Game/Strategy
Ages: 12 and up
Ratings:
A from PC Games (Conquest of the New
World)
8 (out of 10) from Computer Player
(Conquest of the New World)
Exploration and Intrigue, Greed and
Power, Conquest and Victory
Conquest of the New World Deluxe Edition's all new
customized playing features create the definitive strategy experience.
Lured on by the possibilities of untold riches and power in
the new world, you must wrest for control against other colonizing European
powers. Using explorers, settlers and mercenary soldiers under your command,
you work to carve a nation out of this hostile wilderness. Build colonies,
explore virgin territory and search for new rivers, mountains and natural
resources, as you fight to protect your emerging nation from the constant
threat of attack and natural disaster.
Knowing when to act and when to stay your hand is crucial as
you steer a course through the greed and malice behind shifting alliances and
broken treaties. Only through a perfect balance of diplomacy, exploration,
trade and warfare can you build the ultimate nation and experience the true
power of total conquest.
Up to 6 can play over a network as England, France,
Holland, Portugal, Spain or the natives
Head-to-head modem and email play
Easy to use on-screen tutorial
Stunning SVGA graphics and exciting 3D animations
NEW! Expanded interactive diplomacy with the Mother
Country and opponents
NEW! A custom game editor lets you preset populations,
armies and colonies
NEW! Extraordinary new natural wonders, resources and
gems
NEW! Advanced game scenarieos let you start a game with
pre-developed colonies

Requirements:
486DX2/66 or higher (Pentium recommended) running DOS 5.0
or higher, or Windows 95 (runs under Windows 95, not as native application), 2x
CD-ROM drive, 8MB RAM (16 MB recommended), VESA-compatible SVGA video adapter
with at least 512K video RAM, mouse, hard drive. Optional 8-bit or 16-bit sound
card. Network card, modem or serial cable for play on multiple computers.
Supports connections via IPX network, direct serial link or modem (9600 baud or
higher recommended).

Reviews:
PC Games, July 1996 (Conquest of
the New World)
"This strategy game sends you back to the 15th century as
one of five European countries or the Native Americans, vying for the resources
and riches of the New World. Representing England, France, Spain, Holland or
Portugal, you must take your men to this new land and explore what lies beyond
the edges of your map. You must balance building, politics, and warfare in your
quest to attain independence, build the ultimate nation, and achieve supreme
victory. The Native Americans' goal, of course, is to hold on to what's
theirs."
"Bucking a recent trend in the genre, Conquest offers a
combat mode that is actually quite enjoyable...the designers made it possible
to play nothing else but the combat mode, which makes for a very enjoyable
10-minute break from the game. The only problem is, it's so good, you may find
your 10-minute session turning into an hour's worth of battles."
"After a while you'll realize that the best part of the game
is that every time you play, it really is a New World you're trying to conquer.
Rather than historically accurate worlds, you explore commputer-generated
continents created specifically for each game. If that's not enough, you can
play a network game with up to five human players, or go head-to-heard with a
friend via modem or serial cable."
Computer Player, July 1996 (Conquest
of the New World)
"If you've seen the screen shots, I know what you're
thinking, 'Ah, another Civilization clone.' Well it is, but only in its
basic concept."
"The graphics, for example, are lovely. Unlike other games
in a strategy genre, Conquest's units and buildings are 3-D rendered. At
first, they aren't easy to see, but users can zoom into any area on the map and
see the detail on each building. The town hall has a sentry pacing at the
entrance, the mills have men sawing logs, and the fort has what appears to be a
bear patrolling a detention area! Every graphic is well-made and well-animated,
and they don't stagnate. Different nationalities have their own graphic sets,
and builidng graphics change as you upgrade them.
"Another innovation that separates Conquest from the
rest of the rabble is the combat module. Most strategy games of this type
feature 2-D screens that are about as exciting to watch as wargame chits. They
feature relatively limited mathematical exchanges as one chit is moved to a
space occupied by an opponent's. There's rearely provision for things such as
combined attacks, flanking attacks, leadership and morale. In Conquest,
however, combat is a glorious nod to tabletop wargamers everywhere; the
elements that are incorporated in the battles are as impressive as the building
graphics.
"When you engage in combat, the altercation does not take
place on the map. Instead, you're dumped into combat mode at the end of the
turn. This brings forth an isometric battlefield that looks like a fancy
tic-tac-toe board. Don't be fooled. This is where the infantry, cavalry and
artillery will put on a nice show. The combat rules have been somewhat
simplified. The battlefield has been partitioned into squares rather than
hexagonals, and your troops must adhere to some movement restrictions, but the
result should be satisfying."

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