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ZOOM Command & Conquer Gold
Sold Out (Win95/Win98) (Retail) (COMM&C95PR)
 

Publisher: Westwood Studios / Virgin

Game

Ratings:

CD-ROM Today - 1995 Best Strategy Sim

Computer Software Game of the Year - 1996 ECTS

4 stars from Computer Gaming World

The War Rages Around the World

Welcome to the New World Order. A gritty high tech world where the art of electronic intelligence and covert surveillance reigns supreme. Where guerrilla strategies and savage combat are the norm. Build bases, muster forces and dominate your enemies. All for the love of power.

In the hyper-real combat/strategy experience of Command & Conquer, you're thrust dead-on into the heat of an all-out race for global control. Will you side with the humanistic Global Defense Initiative? Or bring the world to its kees with the terroristic Brotherhood of Nod?

Decide fast. Your adversaries are without mercy and so are you. Spread your web of power via electronic and physical aggression. Build bases, muster forces and lacerate your enemies to the bone. All for the love of power.

And the chance to see how far you'll go to get it.

The new, Windows 95 version of the million-plus-selling Command & Conquer. With all new features like Internet Head-to-Head play, Super VGA graphics and a smooth scrolling screen, old fans and newcomers alike are going to be totally blown away.

New Windows 95 features:

Internet Head-to-Head Mode

Super VGA Graphics

With your existing Internet access, play against competitors across the world with Westwood Chat

Command & Conquer Theme Pack including screen savers, icons and desktop patterns

See four times the fattlefield/new screen sidebar

Smooth scrolling screen

Plus:

Complete control over land and air units: muster forces; build bases; and manage resources

2 CDs packed with over 60 minutes of intense action video and 3-D rendered excitement

Pick your side: Fight the good fight with the GDI or bring the world to its knees with the Brotherhood of Nod

Over 35 missions in all

Your chance to truly dominate your friends with Modem and Network Arena play

Digitized speech and adrenaline-pumping music featuring 25 original scores

Detailed, interweaving storyline

Requirements: Windows 95, Pentium, 8 megs of RAM, double speed CD-ROM, 30 megs free on hard drive, 14.4 modem play, IPX network for network play, keyboard, mouse. For Internet play: 28.8 modem or direct Internet connection, Winsock 1.1 compliant TCP/IP stack. Video Cards Supported: 1MB local bus, Microsoft DirectDraw compatible video card (640 x 400 or 640 x 480 pixels in 256 colors). audio Devices Supported: Sound Blaster: 8 bit cards, 16 bit cards, and the AWE32. ESS: 488, 688, 1488, 1688, 1788. MediaVision: PAS 16, PAS Studio, PAS Plus, Pro 3D and Blue Lite Special. Aztech: Nova 16, Washington 16, Rocky 2 or any Microsoft DirectSound supported sound card.

Reviews:

CD-ROM Today, April 1996

"If you've played the game, chances are you played it for weeks. The glory of Virgin's Command & Conquer is that it offers hours of engaging war gaming without requiring hours of study. With its compelling, animated battle scenes and impending sense of urgency, Command & Conquer greatly expands the audience for strategy sims."

Computer Gaming World, December 1995

"Oddly enough for a strategy game, the background and developing story for this game is as interesting as the actual tactics and gunfire. As revealed through a combination of competent live-action video and some of the most impressive computer animation sequences this side of MechWarrior II, Command and Conquer is a dark tale of the near future. Early next century, a mysterious spore - probably brought to Earth from deep space by an errant asteroid or comet chunk - begins to sprout across the globe, and it has an interesting effect on the geo-political situation. It seems that the space spores germinate into strange, crystalline flowers that concentrate various rare elements present in the soil with some unknown component of their own, and produce an incredible new power source called Tiberium. While most scientists are thrilled with using this new material to make bionic eyes for the blind and a really good easy-bake oven, there are the inevitable malcontents who are paid big money by various governments to say stuff like, 'Hey, these crystals could power some great weapons!'"

"The world powers begin a footrace to collect and understand Tiberium, but when the smoke clears there are only two real contenders - and unfortunately, one of them makes the PLO look like discontented Cub Scouts. In the wonderful moral polarity of computer games, we find the two groups split cleanly on either side of that whole Good/Evil fence. The Do-Gooders are a UN military force known as the Global Defense Initiative, who are out to claim Tiberium for the good of all humanity (as well as their own budget allotments). Evil's team is a world-wide terrorist group known as The Brotherhood of NOD (the sexist name lets you know they're Evil), led by a jovial sociopath named Kane, one of those charismatic types who continually misinterpret Nietzche."

"While most wargames would have included this only in the backstory, C&C uses the between-mission clips, and even some of the missions themselves, to evolve this simple plot. Both sides remain true to their basic philosophy of good and evil, but along the way you learn that all is not what it seems. Even the Tiberium flowers have an agenda of their own - an agenda that has dangerous implications for the groups that covet Tiberium so dearly."



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