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Clue
Chronicles: Fatal Illusion |
| Sold Out |
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(Win95/98/Me/XP) (Retail) (CLUECHR1PR) |
|
Discontinued |
Hasbro Interactive
Game
ESRB Rating: Everyone - Ages 8 and up
Ratings:
from The
Adrenaline Vault

A Mystery Adventure
Welcome to Fatal Illusion, Episode 1 of the Clue Chronicles
Mystery Series, an expansive, richly detailed world where you actually solve the mystery!
It's New Year's Eve 1938. On board the private yacht of the
wealthy and eccentric Ian Masque, you find yourself part of a "select" group of
guests invited to an "unusual" New Year's Eve party. Each guest has a story to
tell but their connection to you and to each other remains hidden. Something
strange is bound to happen, and everyone is a suspect.
Get ready to put your best
deductive reasoning to work and unravel the true story behind this game. Along
the way you'll find challenging puzzles to solve and mini-mysteries to unlock.
This is a totally engaging mystery adventure that is sure to keep super sleuths
entertained from the opening scene to the exciting cliffhanging climax.
Fantastic life-like 3-D animation Fatal Illusion
takes players beyond the next level with rich 3-D animation and stunning
graphics. Sweeping backgrounds come to life with expert detail so that every
scene is an incredibly realistic gaming experience.
Story unfolds in 3 unique settings Inside the
dark and foreboding mountaintop castle retreat On board the Rhine Maiden,
Mr. Masque's strange private yacht Hanging high above the ground during a
thrilling cable car ride
Game Features:
- Quick set-up
- Evolving storyline plays out in 4 acts
- New characters join classic cast
- Red herrings, mysteries and puzzles
- 20 thrilling hours of gameplay
December 28, 1938
It's not everyday that I get invited to hob-nob with
society's upper crust, especially on New Year's Eve. But today I received a
personal invitation to attend an "unusual" New Year's Eve party hosted by a Mr.
Ian Masque at his mountaintop castle retreat, "Chateau de Nuit." For the life
of me I can't say I've ever met the man or know anyone who is connected to
him.
I tried to do a little
checking on my host but came up with very little. All I know for sure is that
he is an extremely private man - almost secretive. I did find a small newspaper
article showcasing his recently restored mountaintop retreat but it gave very
little information about the man.
According to the invitation, Mr. Masque's personal yacht,
the Rhine Maiden, will transport me and a "select" group of guests to the
castle. During the river voyage we will see his latest acquisitions. I suppose
I shouldn't look a gift horse in the mouth, but "why invite me?"
Added to the night's festivities is an amateur magician
named Martin Urfe, who will be performing his latest illusion called "Escape
from Death." The title of that trick alone is enough to make me feel
uneasy.
Who else is part of this "select" group and what are
their stories? Something tells me there's more behind this invitation than just
a party...

Requirements:
Windows 95/98/Me/XP: 133MHz Pentium or faster, 16MB
RAM, 2MB SVGA video card, 8x CD-ROM drive, 80MB free hard drive space,
keyboard, mouse.

Reviews:
The Adrenaline
Vault by Bob Mandel
"Now Hasbro has taken a logical next step, introducing a
full blown 3D adventure, Clue Chronicles: Fatal Illusion, created by the same
developer. Using all of the original "Clue" characters--my favorite of which
has always been Professor Plum--this new release plays like a mystery novel
with tons of unexpected twists and turns. Optimistically tagging it episode
one, the company clearly hopes it is the first of many titles. Although the
connection to the original board game is somewhat loose, involving primarily
similar characters and sleuthing to solve who committed a murder, this is a
noble and clever expansion of the original theme that involves much more
penetrating, complex, and, ultimately, riveting detective work."
"One of the successes of Clue Chronicles is that it keeps
you guessing until the very end about what is going on, including who committed
the dastardly deed. Most adventure offerings do not revolve around the
mysteries surrounding a murder and, therefore, do not present this sort of a
challenge. This release succeeds in walking the tightrope between letting you
know so much that you are not kept off-balance, which would be a tragic flaw in
a good mystery, and letting you know so little that you are engrossed in the
story and on the edge of your seat to find out more. The biggest problem with
this kind of orientation is that the replay value is minimal, as once you know
the ending, it spoils what precedes it."
"One of the nicest features of Clue Chronicles is that it
has an excellent built-in help system. There are three levels of clues
available--a riddle, a suggestion, and the actual answer--to help if you are
stuck. The inclusion of this aid opens the door for novices to the adventure
genre to buy and play this game without fear of getting too frustrated because
they cannot unravel one of the mysteries. Throughout, I found ample clues to
the puzzles presented. Being able to refer to your log book as well as being
allowed to ask the same questions of characters a second time if you need to
helps out a lot. Although you don't know much about what is going on until the
end, you will find the designers are always exceedingly fair in what they ask
of you."
"When I first began playing Clue Chronicles, I was
unimpressed and figured Hasbro Interactive had proven it still has a lot to
learn. Yet I was eventually thrilled by gorgeous graphics, intelligent puzzle
and gameplay design, and a compelling and complicated plot that is worthy of a
great mystery novel..."
Just
Adventure by Jenny Guenther
"Egypt, not long after the turn of the century. A
shocking murder in a tent by an assassin with an impressive array of weapons
that includes a knife, a candlestick, a rope ... (he uses the knife). Fast
forward to New Year's Eve 1938. The world is on the brink of war, and a group
of people find themselves thrown together on a mysterious yacht cruising the
Rhine on the way to attend a mysterious party given by a mysterious host at his
mysterious castle atop a mysterious mountain. Murder and mayhem. What does it
all mean? You, as "Player," the private investigator, must find out. Your
mysterious host, Ian Masque, mysteriously dies immediately after you hand him a
Chinese puzzle box. You interview all of the usual suspects, Colonel Mustard,
Mrs. Peacock, Miss Scarlet, et al., plus a handful of new characters tossed
into the mix just for this game. And no, Mrs. White did not do it in the
library with the wrench. I don't want to discuss too much more about the
premise for fear of taking away any surprises. Suffice it to say, the story in
this game is surprisingly tightly plotted--not what you'd expect from an
adventure game based on a board game."
"Overall, though, despite what I just said, most of the
puzzles were logical and fun. Most of the first act aboard the yacht involves
talking to the characters and getting a feel for what's going on, why the
characters are there, and why they have been thrown together to attend the
party. The second act is purely mechanical manipulation as you repair a cable
car to take you to the mountaintop mansion. The third act, the bulk of the
game, is where the puzzles get really intense--you must get a clue from each
"color" character and locate six jewels based on their clues. The puzzles are
mostly pretty easy, but there are a couple of stumpers. I do confess to
resorting to the hints more than once, maybe even more than twice, if the truth
be told."
"Overall, despite its many flaws, Clue Chronicles: Fatal
Illusion was a fun game to play, if too short (it took me maybe six hours), and
so my final grade is a C."

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