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Broken Sword: The Shadow
of the Templars (Circle of Blood) |
| Sold Out |
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(Win95/98/XP) (DVD Case) (CIRBLOODPR) |
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Virgin
Game
Difficulty Level: Easy
ESRB Rating: Kids to Adults - Animated violence and blood
Ratings:
4 stars from Computer Gaming World
A from PC Games
80% from PC Gamer
5/5 from The Adventure
Collective
Previously Released as Circle of Blood
Uncover the identity of a jester assassin. Unlock the legend of the Knights
Templar. And unravel a plot as twisted as the catacombs you'll be prowling.
As American in Paris George Stobbart, you find it odd when an
accordion-playing clown darts out of a cafe clutching a briefcase. Moments
later, you're sent flying from the force of a massive explosion right into a
sinister world of intrigue. The coveted contents of that briefcase? A fiercely
guarded manuscript penned by a clandestine medieval order - the Knights
Templar.
Steal it back before a group of megalomaniacs fathoms its mysteries and
overturns the very balance of life.
Features:
An
intensely twisitng, turning epic based on the controversial, historical legend
of the Knights Templar
 Completely
hand-painted by artists formerly of the renowned Don Bluth Studios (An American
Tail and laser disc games Dragon's Lair and
Space Ace)
Feature
film quality animation
Scored by
acclaimed composer Barrington Pheloung (Nostradamus)
Intuitive, easy-to-use interface

Requirements:
Windows 95/98/XP -
486DX2-66 (Pentium 66 or better recommended), 8 MB RAM (16 MB recommended), 2x
CD-ROM drive (4x recommended), 18 MB free hard disk space (150 MB medium
install recommended), sound and video card with DirectX 2 compliant
drivers.
Does not work on Windows ME. Tested on Windows XP. Requires Windows 95
compatibility mode, 640x480 with 256 colors to run.

Reviews:
Computer Gaming World, February 1997
"Circle has one of the cleanest interfaces I've ever seen in an adventure
game. Using the now-familiar hotspot routine, the cursor changes when it passes
over objects or people with which he can interact. If he can pick up an object,
he puts it in his pocket for later use, and it appears in a drop-down bar at
the top of the screen. When he talks to someone, the subjects he can bring up
for discussion are displayed as icons across the bottom of the screen."
"Circle's designers deserve applause for displaying restraint in the puzzle
department. Most of the puzzles are plot-based (the sole exception being a
single not-at-all-difficult chess problem), with nary a maze nor an arcade game
in sight to artificially lengthen play. The sometimes endless conversations
take up quite enough time by themselves. Granted, there are a couple of
instances where George needs to be nimble on his feet, but they're not so
frustrating as to bring the game to a standstill. If there is anything wrong
with the puzzles at all, it's that they're too easy. Veteran gamers won't find
much to challenge them and may even get frustrated by the lack of depth."
PC Games, December 1996
"Right from the start of
this sumptuous animated adventure, you'll know you're onto something out of the
ordinary. (What other computer game lets you play Breakout during the
installation routine?) The intro voice that begins before the graphics do, the
blink-and-you-missed-it subtleties of the intro, the garbage-can cat that
startles both player and character - all evoke the movies in ways quiet and
familiar."
"And Circle looks like a million bucks. The artists have quietly
incorporated a sense of dimension and perspective in their work that helps
define the focus of your attention and how you play the game. You find yourself
naturally clicking on things that are important. Parallax-scrolling foregrounds
successfully provide a sense of George being within a place, rather than simply
superimposed on one. The characters are so fluidly animated that I thought them
to have been traced from life, with all sorts of purpose-specific movements,
and they blend nicely with the Don Bluth-like cut-scene animations.
"Indeed, there's so much art to the game's construction - perhaps more than
there is to winning - that you'll be consumed by the process of discovery as
much as the search for solution."
PC Gamer, January 1997
"Just when it seemed traditional graphic adventures where going the way of
the afro and bell-bottom jeans, we've seen a recent resurgence in the genre
with Toonstruck, Sherlock Holmes, and even Leisure Suit Larry, bringing back
the excitement of narrow escapes, gathering unrelated objects to solve puzzles,
and studio quality animation to the PC screen. Virgin's Circle of Blood is
among the best of this renaissance, with its thrilling blend of quality
puzzling, sumptuous graphics, and intelligent story line."
"Like classic adventures of the past, Circle of Blood builds a convincing
story from diverse elements and lays interesting groundwork for exploration,
puzzling, and surprise."
"As a whole, though, Circle of Blood is
a fun graphic adventure. The story is compelling, the puzzles are varied, and
the interface becomes second nature very quickly. Aside from only a few
shortcomings, it's an entertaining game that may not blow everyone away, but if
you're a traditional adventure fan that yearns for the days of old, it's an
adventure you can rely on."
The Adventure
Collective by Joe Antol
"The game covers five different European countries in which you need to
travel and unravel the clues to solve the mystery behind the violent bombing of
the café. The story revolves around the legend of the Knights Templar--a
very popular subject that has been brought into a number of recently produced
adventure games. The order of the knights were founded by a French nobleman in
1100 to protect travelers to Jerusalem during the Crusades. The Knights managed
to amass significant wealth over the next two centuries, and were considered
mercenaries. In any event, not all of the deeds done by the Knights were good.
George sets out on his journey to find out what went wrong. The story is
historically accurate and George have to interact with a great number of
people. As a byproduct, the game gives the player the unique experience of
creative storytelling. The story expands through interrogation of characters
and solving of puzzles. Additional locations of the map of Europe become
evident (as icons) as the game progresses, providing additional areas for
George to explore to complete his quest."
"I have found Broken Sword: The Shadows of the Templars to be one of the
best adventure games I have personally played in a number of years. The balance
between story, graphics, sound, interface, and puzzles is testimonial to the
fine effort of Revolution Software. This is a must play and experience
adventure game for any adventure game lover out there."

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