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Central Intelligence |
| $8.95
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(DOS) (Jewel Case with Manual)
(CENTRALIPO) |
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Ocean of America
Game
Multilingual: English, French, and German
Ratings:
4 stars from
Electronic Entertainment
The Caribbean island of Sao Madrigal, lying near the coast of Brazil, has fallen under the control
of a fascist dictator following a bloody military coup. Recent discoveries made the island the area's largest producer
of oil and chemical products. The previous democratic government had used the oil revenue to develop the island's
industry and economy almost to western standards.
A lot of western investment and aid helped the island's initial development, guaranteeing favorable
contracts and trade agreements for western business. After the coup all western assets were seized and any agreements
revoked; the new president denounced western involvement as imperialism, and is currently negotiating new trade
agreements with China, who are believed to have aided the new president in the coup.
An overt operation to restore democracy and to recover our interests is politically dangerous as the
new president seems to be enjoying a lot of public support for standing up to the west. An undercover operation has
been sanctioned to remove the new military junta from power. In this we will be working with the leader of the previous
democratic government who is currently trying to coordinate and raise support for a counter revolution.
You may use propaganda, political or direct military action to bring this about - you will have to
decide the most suitable approach in relation to developing conditions. Public support for the democratic faction will
be vital if the opposition leader is to succeed.
Requirements: 386/33, 4 MB RAM, DOS 5.0, VGA, mouse.
Reviews:
Electronic Entertainment, April 1995
"As head of the CIA, you command three groups of nine covert agents in an attempt to destabilize the
dictatorship and return the elected president to office. Your political agents can spy, bribe, and blackmail. You can
have propagandists acquire and disseminate information for selective character assassination. Your military advisors
can supply arms and training to loyalist rebels hiding in the jungle. But don't let the advisors' presence give you the
wrong idea: Central Intelligence is about strategy, not military tactics. You're not in charge of the individual
missions; those are all performed automatically."
"Central Intelligence has an enjoyable open-ended quality. With more than 1,300 potential contacts
from all walks of life, you'll never have to worry about your field operatives lounging around. There are lots of
cities, towns, and hamlets to scour for information, thousands of objects to use, and dozens of mission types
available."
"With online help, a better interface, decent artwork, and some music, this strategy game could have
been another SimCity or Civilization. Still, once you get past the steep learning curve, Central Intelligence is fun
and addictive."
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