Weekend in Capri
||(Win98/Me/2000/XP) (Jewel Case)
Got Game Entertainment
- Mild Language
A from Just Adventure
They Are Following You!
As a tourist visiting the enchanting Isle of Capri for the
first time, you are unexpectedly transported into a mysterious scenario, no
longer certain of where you are or which way to turn. Regaining your senses,
you begin to explore the island, encountering interesting characters and
intriguing clues. You wander through magical gardens, seashores, churches,
monuments, villas, and old Roman ruins. To unravel this mystery, you must
utilize strange inventions by an eccentric island scientist, along with your
own deductive reasoning.
First person 3D adventure
Point and click
Bonus travel feature on the sights and sounds of the legendary island of Capri
Bonus separate full-length CD soundtrack
Windows 98/Me/2000/XP: Pentium II 266 MHz or similar,
64 Mb RAM, 3D graphic Card with at least 8 Mb video memory, 740 Mb free hard
disk space, 16x CD Rom, 64MB RAM soundblaster live player 1024 audio card.
Suggested: Pentium III or similar, 128 Mb RAM, 3D graphic
card with 16 Mb video memory, 800 Mb free hard disk space, 48x CD Rom, 120 MB
RAM soundblaster live player 1024 or higher.
Adventure by Alexander Tait
"You play a tourist visiting Capri for the weekend but
quickly it becomes apparent that someone is trying to stop you enjoying your
weekend. You move around the island through a series of landscape and portrait
oriented picture postcards that are simply breathtaking. Although I have never
been to Capri, the impression I have after my cyberjourney is that I spent many
a weekend there! Not since Byzantine the Betrayal have
I felt this way..."
Quandary Review by Steve Ramsey
"...More than 4500 photographs of Capri are used to create
the game world. Each photograph is a separate scene within the game. You
explore Capri photo by photo. Think Myst but in a real location.
"Each scene is static but there
are many things to do or discover. There may also be characters to interact
with. You can speak with them, give them things, or take things from them. Like
the scenes, the characters are static."
"The number of photographs used increases the sense of
realism involved in your explorations. Simply traversing the length of a single
street might take quite a few photos. Your sense, therefore, of actually
walking down that street is heightened."
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