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ZOOM A Quite Weekend in Capri
Sold Out (Win98/Me/2000/XP) (Jewel Case) (CAPRIPJ)

Publisher: Got Game Entertainment

- Mild Language

Ratings:

A from Just Adventure

They Are Following You!

As a tourist visiting the enchanting Isle of Capri for the first time, you are unexpectedly transported into a mysterious scenario, no longer certain of where you are or which way to turn. Regaining your senses, you begin to explore the island, encountering interesting characters and intriguing clues. You wander through magical gardens, seashores, churches, monuments, villas, and old Roman ruins. To unravel this mystery, you must utilize strange inventions by an eccentric island scientist, along with your own deductive reasoning.

Features

Mystery adventure

First person 3D adventure

Realistic Puzzles

Point and click

Bonus travel feature on the sights and sounds of the legendary island of Capri

Bonus separate full-length CD soundtrack

Requirements:

Windows 98/Me/2000/XP: Pentium II 266 MHz or similar, 64 Mb RAM, 3D graphic Card with at least 8 Mb video memory, 740 Mb free hard disk space, 16x CD Rom, 64MB RAM soundblaster live player 1024 audio card.

Suggested: Pentium III or similar, 128 Mb RAM, 3D graphic card with 16 Mb video memory, 800 Mb free hard disk space, 48x CD Rom, 120 MB RAM soundblaster live player 1024 or higher.

Reviews:

Just Adventure by Alexander Tait

"You play a tourist visiting Capri for the weekend but quickly it becomes apparent that someone is trying to stop you enjoying your weekend. You move around the island through a series of landscape and portrait oriented picture postcards that are simply breathtaking. Although I have never been to Capri, the impression I have after my cyberjourney is that I spent many a weekend there! Not since Byzantine the Betrayal have I felt this way..."

Quandary Review by Steve Ramsey

"...More than 4500 photographs of Capri are used to create the game world. Each photograph is a separate scene within the game. You explore Capri photo by photo. Think Myst but in a real location.

"Each scene is static but there are many things to do or discover. There may also be characters to interact with. You can speak with them, give them things, or take things from them. Like the scenes, the characters are static."

"The number of photographs used increases the sense of realism involved in your explorations. Simply traversing the length of a single street might take quite a few photos. Your sense, therefore, of actually walking down that street is heightened."



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