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ZOOM Call Of Duty
Sold Out (Win98/2000/Me/XP (Retail Box) (CALLOFDPR)
Discontinued

Publisher: Activision

Game

- Blood and violence

Ratings:

93 from ActionTrip

No One Fought Alone!

No one soldier or nation single-handedly won the war. For the first time, Call of Duty captures the war from multiple perspectives, through the eyes of American, British and Russian soldiers. Battle through 24 missions spanning 4 interconnected historical campaigns. Take on mission objectives ranging from sabotage and all-out assault to stealth, vehicle combat and rescue. Authentic weapons, locations, vehicles and sounds of war all contribute to the realism, immersing you in the most intense World War II experience yet.

Features

24 single player missions, spanning four campaigns with one goal: Berlin

Go online for Axis versus Allies team-based multiplayer action.

British 6th Airborne Division: Join the British Special Forces as Sergeant Evans, and take part in the famous assault, capture and defense of Pegasus Bridge. Disable German artillery emplacement on Eder Dam, go undercover to sabotage the legendary battleship Tirpitz, then make a daring escape.

United States 101st Airborne: As Private Martin, fight alongside your squad, dropping behind enemy-lines to lay the groundwork for the D-Day invasion. Then take out a battery of German anti-aircraft guns, engage in a thrilling car chase and a daring POW rescue.

Russian Infantry: You are conscript Alexei, a peasant drafted for the battle of Stalingrad. If you survive, move up through the ranks, taking on more dangerous missions such as sniper missions and ambushes until you are promoted to tank commander.

Requirements:

Windows XP/ME/2000/98 600 MHz Intel Pentium III or 600 MHz AMD Athlon processor 128 MB RAM 8x CD/DVD-ROM drive 1.4 GB free hard disk space 16 MB DirectX 9.0 compatible video card with OpenGL support DirectX 9.0 compatible sound card

Multiplayer Requirements: 1 disc/player per computer Internet : 56 Kbps or faster Internet connection Network (2-64 players): TCP/IP compliant network

Reviews:

ActionTrip by Uros Jojic

"I've been a gamer for a long time and I don't remember ever playing a more intense and immersive game. On top of making the conflict so bloody tangible (pun intended), Infinity Ward managed to make sense of it all by incorporating a humane and meaningful message in the end. They've made sure that the final scene is symbolic and significant enough to present a climax to the deeds that preceded it. Quite unlike the amateurish finale we've seen in MoH: AA. You'll never really play the lead hero, not even in that final scene, but it somehow feels much more gratifying than going with that worn out "one man army" cliché. On the other hand, designers will often put you in positions where you'll be required to think fast under pressure. Managing to stay alive in one such hairy situation (and doing so without having to reload the game) will be reward enough to satisfy our egos as game players.

"Is this game worth your money? Hell yeah, man, it's my game of the year favorite! Will you complain about the length of the single-player? I think you might. It took me about a day and a half of playing to finish the single-player campaign. Nonetheless, the game comes with a multiplayer segment, so you'll have plenty of reasons to come back to it, especially if you and your friends can recreate some of the massive battles from the single-player mode. On the surface, the multiplayer mode doesn't appear to be any different from the one in MoH: AA. I can't say I've played it enough to pass my final judgment however. All I know is I will certainly play this game again on the hard level. I also know that Infinity Ward has restored my faith in gaming by producing a very mature, complete and meaningful project. Call of Duty is action at its finest, but told well enough not to offend those of us looking for a little more meaning and substance in our gaming."



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