||(Win98/2000/Me/XP (Retail Box) (CALLOFDPR)
- Blood and violence
93 from ActionTrip
No One Fought Alone!
No one soldier or nation single-handedly won the
war. For the first time, Call of Duty captures the war from multiple
perspectives, through the eyes of American, British and Russian soldiers.
Battle through 24 missions spanning 4 interconnected historical campaigns. Take
on mission objectives ranging from sabotage and all-out assault to stealth,
vehicle combat and rescue. Authentic weapons, locations, vehicles and sounds of
war all contribute to the realism, immersing you in the most intense World War
II experience yet.
24 single player missions,
spanning four campaigns with one goal: Berlin
Go online for Axis versus Allies
team-based multiplayer action.
British 6th Airborne
Division: Join the British Special Forces as Sergeant Evans, and take part
in the famous assault, capture and defense of Pegasus Bridge. Disable German
artillery emplacement on Eder Dam, go undercover to sabotage the legendary
battleship Tirpitz, then make a daring escape.
United States 101st
Airborne: As Private Martin, fight alongside your squad, dropping behind
enemy-lines to lay the groundwork for the D-Day invasion. Then take out a
battery of German anti-aircraft guns, engage in a thrilling car chase and a
daring POW rescue.
Russian Infantry: You are
conscript Alexei, a peasant drafted for the battle of Stalingrad. If you
survive, move up through the ranks, taking on more dangerous missions such as
sniper missions and ambushes until you are promoted to tank commander.
Windows XP/ME/2000/98 600 MHz Intel Pentium III or
600 MHz AMD Athlon processor 128 MB RAM 8x CD/DVD-ROM drive 1.4 GB free hard
disk space 16 MB DirectX 9.0 compatible video card with OpenGL support DirectX
9.0 compatible sound card
Multiplayer Requirements: 1 disc/player per computer
Internet : 56 Kbps or faster Internet connection Network (2-64 players): TCP/IP
ActionTrip by Uros
"I've been a gamer for a long time and I don't
remember ever playing a more intense and immersive game. On top of making the
conflict so bloody tangible (pun intended), Infinity Ward managed to make sense
of it all by incorporating a humane and meaningful message in the end. They've
made sure that the final scene is symbolic and significant enough to present a
climax to the deeds that preceded it. Quite unlike the amateurish finale we've
seen in MoH: AA. You'll never really play the lead hero, not even in that final
scene, but it somehow feels much more gratifying than going with that worn out
"one man army" cliché. On the other hand, designers will often put you
in positions where you'll be required to think fast under pressure. Managing to
stay alive in one such hairy situation (and doing so without having to reload
the game) will be reward enough to satisfy our egos as game players.
"Is this game worth your money? Hell yeah, man,
it's my game of the year favorite! Will you complain about the length of the
single-player? I think you might. It took me about a day and a half of playing
to finish the single-player campaign. Nonetheless, the game comes with a
multiplayer segment, so you'll have plenty of reasons to come back to it,
especially if you and your friends can recreate some of the massive battles
from the single-player mode. On the surface, the multiplayer mode doesn't
appear to be any different from the one in MoH: AA. I can't say I've played it
enough to pass my final judgment however. All I know is I will certainly play
this game again on the hard level. I also know that Infinity Ward has restored
my faith in gaming by producing a very mature, complete and meaningful project.
Call of Duty is action at its finest, but told well enough not to offend those
of us looking for a little more meaning and substance in our gaming."
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