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Command & Conquer
Generals: Zero Hour |
| $29.95 |
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(Win98/2000/ME/XP) (Mini Retail) (C&CGENZHPR) |
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Requires Command & Conquer
Generals to play
Publisher: EA Games
Game: Strategy / Warfare
Violence / Blood
Ratings:
from Games Domain
The Hour Is Now!
Prepare to unleash the absolute latest in modern weapons technology against
the worlds most powerful Generals in Command & Conquer Generals Zero
Hour. In the next era of military strategy and might, youll need to
command a more technologically advanced arsenal to defeat new, more powerful
enemies.
The first expansion pack for the critically acclaimed Command & Conquer
Generals challenges players to square off against the worlds most elite
commanders for battlefield domination. Even the most experienced C&C
Generals veteran must learn new strategies and tactics to take full advantage
of -- and learn to defend against -- the next generation of the worlds
most lethal weapons. With new units, structures, and upgrades, as well as the
all-new Generals Challenge Mode, Zero Hour delivers all the firepower
youll need in your quest to become the ultimate modern warfare General.
Features:
Next-Generation Weapons for the Next Generation of War:
Unload on your enemies with an all-new, hi-tech arsenal featuring 30 new
units and 20 new upgrades from the Chinese ECM Tank to the United States
Spectre Gunship.
The
Ultimate Challenge: Enlist in the all-new Generals Challenge mode where you
match your strategies-and your next-generation arsenal-against 9 enemy AI
Generals with unique personalities, tactics, and taunts.
 New Missions, Tomorrows Headlines: Destroy
the U.S. fleet in the Mediterranean, root out a splinter cell in Cairo,
infiltrate a U.S. intelligence building, and send in special operatives to
capture weapons of mass destruction.
More
Ways to Achieve Global Domination: Utilize a massive arsenal of new units,
new structures, and new upgrades-next-generation military advancements include
weapons designed with microwave, laser, and satellite technology.
Combat
Training: The all-new Combat School feature tracks your stats and provides
post-mission analysis-study the feedback to improve your battle strategy.
Combat
the Elements: Weather effects further immerse you in a more realistic
combat environment.

Requirements:
Windows 98/98SE/Me/2000/XP (Windows NT/95 NOT supported) : 800 MHz
Intel Pentium III or AMD Athlon processor 128 MB RAM 8x CD-ROM/DVD-ROM drive
1.8 GB free hard drive space 32 MB video card using the Nvidia GeForce2, ATI
Radeon 7500 AGP video card, or more recent chipset with DirectX 8.1 compatible
driver DirectX 8.1 compatible 16-bit sound card Keyboard; Mouse
Original Command & Conquer Generals required to play expansion
pack.

Reviews:
Games Domain by Giles Bird
"While no-one could dispute that Command and Conquer: Generals was a fine
game, there was the mild irony that despite the game's name, there weren't
actually any generals actually in it. Instead, there were general powers that
you earned as you played. The Zero Hour expansion pack sees this omission
redressed with the addition of actual generals to command your troops. And it's
an addition that works wonders to give the game new personality and
gameplay.
"The Zero Hour expansion doesn't introduce
any new playable sides so much as it just reorganizes the sides it already has
into focused strategies. For instance, the USA can be played as the Air Force
General, Super Weapons General or Laser General. Or you can just play as the
plain ol' USA. No matter what you choose, you'll find a lot of new stuff has
been added since the original game: there are new units, abilities, upgrades
and general powers."
"All told, Zero Hour is a great example of how an expansion pack for a
real-time strategy game can add a lot of new playability without necessarily
adding a lot of extra stuff. It might seem spare when you consider it consists
mainly of tweaks and minor additions, but it makes Command & Conquer:
Generals play like a new and much better game."

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