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ZOOM Blair Witch Volume II
The Legend of Coffin Rock
$14.95 (Win95/98/NT/2000/XP) (Retail) (BLWITCH2PR)

Publisher: HumanHead / GodGames

Animated Blood, Gore and Violence

Ratings:

A- from Just Adventure

A Satisfying Romp Through Hell On Earth.

Blair Witch Volume II: The Legend of Coffin Rock is the second installment in the three-game series devoted to unraveling the mystery of the Blair Witch mythos. In this episode, a Civil War soldier, stricken by amnesia, is rescued in Burkittsville by a strange girl named Robin Weaver and soon dubbed ‘Lazarus’ by her equally strange grandmother. After Robin mysteriously disappears into the forest of the Black Hills, Lazarus is drawn into a nightmare world of human sacrifice and supernatural terror.

Human Head infuses the power of the Nocturne technology with Resident Evil-style gameplay, making The Legend of Coffin Rock a uniquely satisfying romp through Hell on Earth.




Requirements:

Windows 95/98/Me/XP or NT with SP3 Pentium II, Pentium III or Athlon at 233 MHz or higher, 64 MB RAM, 4x CD-ROM drive , Open GL Compatible with 4MB Video Memory video card, DirectX compatible sound card.

Reviews:

Just Adventure by Randy Sluganski

"...Blair Witch Volume 2 is one of the better-written and thematically structured games ever released for the computer. It is as good and as self-contained as any episode of Rod Serling's Twilight Zone ever was."

"The majority of computer games find it difficult to tell one story coherently. Blair Witch 2 manages to simultaneously weave two stories, one from the past and one from the present, that eventually mesh into a satisfying and eerie conclusion. For as Lazarus wends his way through the story, and closer to the black heart of the forest, he experiences blackouts that allow him to mentally relive a very special mission during the Civil War. As the story progresses, we gradually piece together a tale of dread..."

"The traditional adventure aspects of the game are few--many of the expository scenes occur during discussions or cut-scenes--but there are enough to keep the average adventurer smiling. The action sequences are nowhere near as hardcore they were in the first Blair Witch. In fact, where the first game was marred by a jagged narrative that saw an adventure sequence and then a pure action sequence and then a romp in the woods, the second Blair Witch flows much more smoothly, and when there is an action sequence, it feels more like a part of the story rather than an intrusion."



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