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Blair
Witch Volume II The Legend of Coffin Rock |
| $14.95 |
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(Win95/98/NT/2000/XP) (Retail) (BLWITCH2PR) |
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Publisher: HumanHead /
GodGames
Animated Blood, Gore and Violence
Ratings:
A- from Just Adventure
A Satisfying Romp Through Hell On
Earth.
Blair Witch Volume II: The Legend of Coffin Rock is the
second installment in the three-game series devoted to unraveling the mystery
of the Blair Witch mythos. In this episode, a Civil War soldier, stricken by
amnesia, is rescued in Burkittsville by a strange girl named Robin Weaver and
soon dubbed Lazarus by her equally strange grandmother. After Robin
mysteriously disappears into the forest of the Black Hills, Lazarus is drawn
into a nightmare world of human sacrifice and supernatural terror.
Human Head infuses the power
of the Nocturne technology with Resident Evil-style gameplay, making The Legend
of Coffin Rock a uniquely satisfying romp through Hell on Earth.

Requirements:
Windows 95/98/Me/XP or NT with SP3 Pentium II,
Pentium III or Athlon at 233 MHz or higher, 64 MB RAM, 4x CD-ROM drive , Open
GL Compatible with 4MB Video Memory video card, DirectX compatible sound
card.

Reviews:
Just
Adventure by Randy Sluganski
"...Blair Witch Volume 2 is one of the better-written and
thematically structured games ever released for the computer. It is as good and
as self-contained as any episode of Rod Serling's Twilight Zone ever was."
"The majority of computer games find it difficult to tell
one story coherently. Blair Witch 2 manages to simultaneously weave two
stories, one from the past and one from the present, that eventually mesh into
a satisfying and eerie conclusion. For as Lazarus wends his way through the
story, and closer to the black heart of the forest, he experiences blackouts
that allow him to mentally relive a very special mission during the Civil War.
As the story progresses, we gradually piece together a tale of dread..."
"The traditional adventure aspects of the game are few--many
of the expository scenes occur during discussions or cut-scenes--but there are
enough to keep the average adventurer smiling. The action sequences are nowhere
near as hardcore they were in the first Blair Witch. In fact, where the first
game was marred by a jagged narrative that saw an adventure sequence and then a
pure action sequence and then a romp in the woods, the second Blair Witch flows
much more smoothly, and when there is an action sequence, it feels more like a
part of the story rather than an intrusion."

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