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ZOOM Blade Runner
Sold Out (Win95/WinNT) (Retail) (BLADERUNPR)

Westwood Studios


ESRB Rating: Teens (Ages 13+) - Animated blood and violence


90% from PC Gamer - Editor's Choice

from the Adrenaline Vault

8 from boot Magazine

Los Angeles November, 2019

Armed with your investigative skills and the tools of the Blade Runner trade, you'll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put ot the test in the richest game environment ever created for your PC.

Immerse yourself in the dark, gritty world of Los Angeles 2019, where you become both the hunter and the hunted

Four CDs packed with over 100 interative environments including original movie sets

Groundbreaking Real-Time story sturcture creates a unique experience every time you play

Interact with over 70 motion-captured charaters, all with Artificial Intelligence (AI) and their own agendas

Stunning visuals, as well as atmospheric smoke, fog, fire and rain that affect your character in Real-Time

Top notch Hollywood talent from the original film including Sean Young, James Hong, Joe Turkey, Brian James and William Sanderson

Rich, ambient, multi-track audio environment creates an immersive gaming experience

Includes specially recreated cuts from the original Blade Runner soundtrack

Continually animating, full screen, high resolution cinematics and game play in millions of emulated colors

Dramatic camera movements - during gameplay - heighten the Blade Runner experience

Step into the role of a Blade Runner by utilizing the ESPER photo analysis machine, administering the Voigh-Kampff replicant detetion test, flying in a police Spinner and analyzing clues with your Knowledge Integration Assistant (KIA)

Breakthrough Real-Time lighting, such as directional, color, volumetric, attenuated and animating effects

No hardware acceleration required


Windows 95 and Windows NT 4.0 (with service pack 3.0 or higher), Pentium 90 MHz CPU (Pentium 133 recommended), 16MB of RAM (32MB recommended), 16 bit SVGA graphics card w/2 MB video RAM, hard drive with 175 MB available (300MB recommended), 4x CD-ROM drive, Microsoft compatible mouse and mouse driver, Windows 95 & Windows NT supported sound cards.


The Adrenaline Vault by Emil Pegliarulo

"...Well, fans of the film are in for the time of their lives. Blade Runner the game is every bit as dark and exciting as Scott's magnum opus. In fact, even if you've never seen the movie, chances are you'll find Blade Runner as fun and intriguing as any other adventure game on the market today."

"Whether you're a fan of Ridley Scott's movie, or just a gamer looking for that next great adventure, Blade Runner comes up a winner. As much a neo-noir mystery as it is a simple adventure game, it blends so many elements together so well, I can't help but give it my highest recommendation. The folks at Westwood didn't cop out and rely solely on the popularity of the film to carry their product; instead, they created a magnificent title that could have easily stood on its own two feet. Make no mistake -- with or without the film license, Blade Runner the game is an incredibly solid entry into the adventure genre, and one I am certain will become a classic."

"Gameplay: "Adventure" is such a broad-ranging term, and can encompass so many types of games. Blade Runner is not the typical "figure out the puzzle," "flip the switches in the right order" adventure that has come to dominate the genre. Instead, it is a character-driven mystery, an interactive detective novel where the player is in complete control of his or her progress. The gameplay in Blade Runner is particularly effective because it based not on goofy puzzles or silly riddles, but on solid, logical, story-driven events. Things happen because they happen; it's the player's job to figure out why and how events transpired as they did. In this way, both the player and McCoy himself start the game from the outside looking in, and eventually get drawn deeper and deeper into the thick of things. I can't remember any game (adventure or otherwise) as well-written or tightly constructed as this one. All of this adds up to one incredibly entertaining gameplay experience."

boot Magazine, February 1998

"You 'control' Blade Runner Ray McCoy through a dark yet strangely beautiful, futuristic Los Angeles. But this isn't the free-motion control that third-person games such as Tomb Raider have led us to expect; it's a point-and-click adventure game. Still, this glorified screen troller makes up for these limitations with mesmerizing lighting and special effects - all without hardware acceleration. The game's dynamic light sourcing lends an eerie sense of realism to all the pre-rendered environments - lights flash off and on while changing colors and direction, and objects and characters cast ominous shadows. Realistic raindrops pitter-patter on the streets as light is reflected on the wet pavement. Gog, steam, and mist rise on the horizon, adding just the right touches of foreboding and surrealism. In fact, the volumetric lighting effects are some of the most stunning we've ever seen. But make no mistake, under all this eye candy is one hell of a gaming experience.

"Blade Runner the game takes place concurrent with the events in the film of the same name, so you'll meet several of the movie's characters and visit some familiar locations, such as Tyrell Corporation, but the story is completely new and original. By choosing between numerous paths - what love interest you pursue, whether you help or kill the replicants - you get a unique experience each time you play. Almost any character can be a replicant in one game and human in the next, including yourself. With all these options and seven possible endings, this is an adventure game with good replay potential."

"Blade Runner is one of those rare adventure games that gets most everything right. From its cutting-edge technology to its engrossing gameplay, Blade Runner is for anyone who dreams of electric sheep."

Computer Shopper, March 1998

"Based on the 1982 Ridley Scott film, the game Blade Runner is even more faithful to the original Philip K. Dick story, 'Do Androids Dream of Electric Sheep,' on which the movie was based. The animated and intensely detailed game closely follows the original plot. You're a detective in Los Angeles 21 years in the future. But rather than finding people, your job as a Blade Runner is to hunt down renegade androids, called replicants, and extermiante them. Like a 21st century Sam Spade, you inspect crime scenes, interrogate witnesses, deliver a few droll lines, look for clues, and 'retire' replicants. But those hoping to play Harrison Ford in this digital version will be disappointed. Rather, your persona is the animated Blade Runner McCoy, who's nearly as deadpan as Mr. Ford.

"What makes the four-disc Blade Runner stand out from similar multi-disc titles is its attention to detail and cinematic qualities. Helped in part by the participation of one of the movie's original designers, Syd Mead, subtle effects have been added in every scene, including moving shadows, shifting fog, and hazy smoke. Much of the film's original Vangelis soundtrack has been retained as well, and can be heard as your flying cop car skims through the perpetual rain past 10-story-high electronic billboards."

"Although the characters all have a stiff, robotic demeanor, the plot twists and stunning visuals will definitely hold your attention. Indeed, Blade Runner satisfies both factions of its audience: The art crowd can still busy itself deconstructing the racial, political, and philosophical subtexts while the rest of us blissfully blast away replicants."

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