A Gabriel Knight Mystery
||(Win95/98/ME/XP) (Jewel Case) (BEASTWITPJ)
Difficulty Level: Advanced
5 stars from Computer Gaming
World - Critics Choice - Game of the Year, 1996
4 stars (out of 4) from HomePC
4 stars from PC Entertainment
Awesome from New Media
96% from PC Gamer - Editors' Choice
4 stars from CD-ROM Today
Where Shadows End, the Hunt
From the darkly prolific mind of creator Jane Jensen comes
the next Gabriel Knight Mystery: The Beast Within. Now we find Schattenjager,
or shadow hunter, Gabriel and his assistant Grace Nakimura deeply embroiled in
a murderous mystery that unravels half a world away.
Play as both Gabriel and Grace as they are dispatched to
Munich to solve a series of mutilation murders thought to be the work of
werewolves. Gabriel confronts his own demons while Grace traces an historical
mystery, that of the strange demise of Mad King Ludwig II. The hunters become
the hunted, and the only hope for deliverance lies in the most desperate of
Requirements for PC
486/33MHz+, 8MB RAM+, 20MB on hard drive, mouse, SVGA (640x480, 256 colors), 2x
CD-ROM, Windows compatible sound cards, DAC required. Supports Windows
compatible sound cards.
Tested OK on Windows XP.
Requirements for Mac:
68040 33MHz+, System 7.1x+, 12MB RAM (16MB recommended), 2x CD ROM (4x
recommended), 640x480x256 colors, 3MB HD space. Supports: Power PC Native Mode,
16 bit sound.
Computer Shopper, May 1996
"Vampires are a dime a dozen in books and movies, but when
was the last time you saw a really good werewolf story? Sierra On-Line's The
Beast Within (a.k.a. Gabriel Knight 2) is a terrific werewolf tale, and an
adventure that surpasses even Sierra's recent Phantasmagoria as a landmark in
"...Jay Usher's music is so good it's startling; you'll
watch the entire opening credits without hitting the Esc key."
PC Entertainment, March 1996
"Sierra On-Line's new full-motion-video adventure, The Beast
Within, is one serious monster, with a hefty, dark storyline and plenty of
challenge. This six-disc sequel to Gabriel Knight: Sins of the Father comes
packed with tons of puzzles, 6 1/2 hours of video and more than 20 video
characters with which to interact."
"Also, The Beast Within demands an incredible level of
detail. Miss one seemingly inconsequential hot spot and you may not be able to
finish a chapter. Worse yet, beyond a small hint on the game map, you won't
find any clue about what you've overlooked. If you thought Sierra's
Phantasmagoria was too short, you won't have that problem here. This game is
big, though partially because you have to pound a lot of pavement taking care
of busy work such as mailing letters and making phone calls.
"Don't worry - it's worth all the effort. The Beast Within
is not just an intriguing mystery/adventure with loads of strong game play and
outstanding full-motion video. It may also be the most thrilling - and chilling
- history lesson you'll ever take."
HomePC, April 1996
"Gabriel Knight II: The Beast Within is a mighty
accomplishment, and a bit of a surprise; where the first Gabriel Knight game
was tedious and burdened with extraneous detail, Gabriel Knight II grabs you
quickly with its tale of werewolves, mad kings and composers, then keeps you
riveted until its operatic finale. Its story, puzzles, and cinematic style will
never cease to challenge, intrigue and excite you."
"...The new game matches Phantasmagoria's sophistication, and it runs just
as beautifully, with exquisite integration of video and non-video segments. (It
also resembles Phantasmagoria in another way: That game used a whopping seven
discs: The Beast Within needs six.) But where Phantasmagoria was knee-deep in
gore here you won't have to wade into a red sea to find intelligent, satisfying
gameplay. It may be a sequel, but Gabriel Knight II is one of a kind."
Computer Gaming World, February
"When I saw the initial Gabriel Knight game, I raved
about it as '...an exceptional blend of art, game and understanding.'
Gabriel Knight 2: The Beast Within is even more so. The story is
fascinating, the writing is deft, the acting is well above the computer game
norm, and the soundtrack is near perfect."
"Plot, puzzles, characterization and art all lead to one of
the most ambitious denouements ever in graphic adventure game history. The
lost-opera-of-Wagner scene is worthy of a film epic. It offers tense moments,
comic relief, and a fascianting catharsis. We've always believed that a
significant amount of production resources should be spent in rewarding the
gamer who plays all the way through the game. Gabriel Kinight 2: The Beast
Within transforms game endings - a dynamic finish to a most dynamic
New Media, June 24, 1996
"A Gabriel Knight Mystery: The Beast Within is the
best interactive movie on the market. It combines a comples, engaging mystery
with excellent acting, true-to-life problem-solving and high-quality images and
"The game's designer and author, Jane Jensen, mixes
werewolves, Bavaria's 'fairy tale' King Ludwig, a lost Wagner opera,
businessmen regressing to their carnal natures and a couple of crazy occultists
from Pennyslvania. Then she spices it up with sexual tension, jealousy and
fear. 'I tend to write like I cook,' Jensen says. 'I just throw in everything
that's in my brain at the time.'"
CD-ROM Today, May 1996
"As a game, The Beast Within has much to offer. There
are six chapters, each prefaced by a short movie. During the game, you'll
switch from Gabriel's to Grace's perspective as you discover clues and attempt
to solve the mystery. Like many interactive movies, you'll be given a list of
questions to ask when you encounter another character. Gabriel tape-records his
interviews; Grace keeps a notebook. You can refer to both as the case
intensifies., and you can edit Gabriel's tapes to trick other characters and/or
suspects. Overall, the game play is challenging, with some clues placed in
logical spots and some deeply hidden. There is, of course, a fine line between
a game that is extremely difficult and a game that is just too complicated to
enjoy. The Beast Within dances on that line throughout. It's hard to
believe that one could sove this mystery without making several long-distance
calls to Sierra for hints, but it's possible"
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