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Baseball Mogul 2003
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| $14.95 |
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(Win95/98/Me/NT/2000/XP) (Mini Retail) (BBMOGUL3PR) |
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Publisher: Monkeystone
Game

Taking
Fantasy Baseball to the Next Level.
Take control of your favorite team - with the real roster of big league
players - and show the world that you've got what it takes to be a Baseball
Mogul!
The pennant race is heating up! Your team is four games behind the division
leaders, with most of the season behind you. The trading deadline is almost
past, and now you have to decide - what is the best way to get to the playoffs?
Should you pay top dollar to acquire another starting pitcher? Would a new
slugger do the trick? Or can your current players handle the sprint to the
finish on their own?
Welcome to the high-pressure world of baseball management! In the back room,
your decisions mean the difference between going to the post-season and going
home for the winter. Can you build a championship-winning team while you manage
the finances, too? It's up to you to find the best players, keep your fans
happy, and build your baseball empire.
Baseball Mogul Basics
Baseball Mogul 2003 is the fifth installment in the award-winning Baseball
Mogul series, in which you assume the role of the General Manager for your
favorite professional baseball team. Unlike action game simulations, Baseball
Mogul is a game of strategy that requires sharp wits rather than an itchy
trigger finger. It is a game that is easy to learn, but hard to master.
Baseball Mogul 2003 takes fantasy baseball to the next level!
The Object of the Game
Baseball Mogul begins in the spring of 2002
with a 25 player roster, featuring the real names, statistics, and photos of
the major league baseball players. You also start with a minor league system
with extra players you can call up to your ballclub should the need arise. As
General Manager (GM), your job is to build the best lineup of players to take
your team to the Championship Series. You can make complex player trades and
sign players to multi-year contracts as you build your team, but you'll have to
compete with the other team GMs, and negotiate with the player's agents. If
your new players are good enough, have them join your team right away,
otherwise send them to your minor league franchise for training and
improvement. Then, as the season progresses you choose which players stay in
the big leagues, which ones get sent down to the minors, and which ones get
released or traded.
As GM you also have to manage all the finances for your ballclub, making
sure that the team doesn't go bankrupt. Raise revenue for your team by setting
the price of tickets and concessions, and selling the TV broadcast rights,
while you manage your team's expenses by setting the budget for your farm
system, player scouts, medical staff, and player payroll. But be careful,
because fans can be fickle if your team doesn't win or if your tickets become
too expensive!
Your involvement as GM does not stop in the team's front office -- you also
help to manage your team on the field. You set the starting defense, batting
order and pitching rotation for your team. Of course, once a ballgame starts,
you retire to the luxury box and its up to your team's coaches and players to
get the win! A powerful game engine simulates each at-bat of the game based on
historical stats and real player performance, assuring you the maximum realism
possible!
Game Features:
Make
trades, or accept trades proposed by other managers.
Call up
minor leaguers and send major leaguers down for more training.
Sign free
agents and release low-performing players.
Read
scouting reports to get detailed information on each player in the leagues.
Choose
starting lineups and pitching rotations.
Set
batting order and defensive positioning.
Set the
budget for scouting, farms, and medical staff.
Determine
ticket prices, concession prices, and TV broadcast contracts.
Study
financial information to compare your revenue and expenses with those of other
teams.
Read news
stories that highlight interesting games and special league events, such as
player trades and end-of-season awards.
Analyze
play-by-play and box scores that recap the action of previous games.
Complete
HTML Help system.
Requirements:
Windows 95/98/Me/NT/2000/XP:IBM PC Pentium 100 or better CD-ROM
drive Mouse 16 MB RAM 160 MB free hard disk space SVGA monitor w/ 256 colors
Minimum screen size of 800x600 pixels Optional: Internet Connection Sound card
and speakers Printer

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