The Curse in the Heart of the City of Gold
|| (Win95/98/ME/XP) (Retail) (AZTECPR)
Released in the US as The Sacred
France Telecom Multimedia / Cryo Interactive Entertainment
A from Just Adventure
The Capital City of
the Aztec Empire.
You are little serpent, a young huntsman. You live a simple
life and there does not seem to be anything that could disturb it. Until one
day, when out hunting you come by chance upon the murder of a nobleman who
gives you mysterious information before he dies that you should never have
heard... Soldiers accuse you of the murder, a crime which you did not commit.
They have taken your parents hostage to force you to give yourself up.
A strange illness is eating away at the country, the doctors
are powerless. A few meager clues make you think that this perhaps has
something to do with your own misfortunes.
Will you know how to use these clues properly? Be careful,
there is danger everywhere and you do not have much time. Choose your friends
well. Unmask the traitors. There will be many intrigues...
Your destiny has changed completely. The fate of the Aztec
world rests on your shoulders, and on yours alone.
The historical environment has been validated
scientifically by specialists well known for their knowledge of Aztec
civilization. Certain architectural and musical extrapolations have been made
to compensate for some gaps in specific knowledge.
The animation of 50 characters with facial animations
in real time 3D is used to show all the varied facial expressions and gives
The very many lavish cinematic scenes reinforce the
dramatic intensity of the story. 3 in-depth game modes: adventure - exploration
Windows 95/98/ME/XP: Pentium 166 (PII 233
recommended), 32MB RAM, 8x CD-ROM drive, 8 Mb available on the hard drive, 2 MB
graphics card supporting 65000 colors, sound card, mouse, Microsoft DirectX 6
(supplied on the disk).
If you have problems, there is a patch for this game.
"Cryo's latest edutainment game, as those before it, offers
three modes of gameplay: the adventure game itself, an exploration mode in
which you can visit the sites and simply "look around," and an encyclopedia
mode where you can search through the "authenticated" documentation and refresh
your memory or learn about the Aztec civilization.
" The encyclopedia mode of gameplay reveals fascinating
historical information about the following aspects of the Aztecs.
- The Empire: The origins, government, laws, and heritage
of the Aztecs.
- The Society: A look at the social order of the Aztec
culture, the warriors, priests, and merchants.
- Religion: The gods, including the two principal mythical
kings, Quetzalcoatl, the plumed/feathered serpent, who represented the divinity
of civilized, sedentary, refined beings and symbolized the renewal of the
earth's bounty and fertility, and Tezcatlipoca, the jaguar/smoking mirror, who
was a warrior god, deceitful and who some say used his powerful spells to
- Mexico-Tenochtitlan: The capital city, its architecture
- Civilized Life: The language (Nahuati), writings, arts
and crafts of the Aztecs.
- Agriculture: Food and entertainment. "
"...Little Serpent embarks on a journey of adventure and
intrigue that will keep you on the edge of your seat. You will need to use your
wits to escape or avoid perilous situations. You will need to choose your
friends wisely in order to learn the identity of and expose the real traitors.
The story unfolds quickly, and the pace of discovery and excitement never
wanes. This is the best story development of any of the edutainment games from
Cryo to date and, as such, you will "enjoy the adventure." The story receives
". In spite of my disappointment with the attention given
to the music, sounds, and voice acting in Aztec, this is a very good game that
everyone should enjoy. The strengths provided by an engrossing story line,
excellent graphics, and integrated, logical puzzles far outweigh any
"One result of such "in your face" visual reality is that
it's sometimes a bit of a challenge finding your way around. Some players of
Cryo's China complained about this problem, as there was a baffling sameness to
the red buildings of the Forbidden City. This challenge is much milder in
Aztec, and I'm actually not complaining about it. Like Outcast with its aliens
that all looked alike, the mundane reality of the architecture in Aztec strikes
me as a legitimate and realistic part of the challenge of the game. After all,
if I really was humble little Little Serpent, wandering around the great city
for the first time, I'm pretty sure all the buildings would overwhelm me and
that I'd have to stop frequently for directions. The same with houses, huts,
shopping stalls, etc. Again, the atmosphere of Aztec is one of everyday
reality, although in a setting that's exotic to a 21st century person. This
balance between the lure of flashy graphics and a desire to create a
real-seeming environment strikes me as pretty tricky, and my hat's off the Cryo
team for pulling it off so well."
"Back to the historical veracity thing. The game designers
are so serious about the authenticity of the environments presented that the
game even allows you to play the game in "visit the site" mode. No, this isn't
a hyperlink to Cryo's website (yes, I admit that's what I though it was); it's
simply a game mode that lets you wander around the Aztec environments. This is
not something I would want to do as a player, but hey that's just me. I still
admire the drop-dead nerve of the designers that this feature illustrates. How
many games have virtual environments so authentic they're downright
"... enjoy Aztec! I did."
Computer Game Reviews by Rosemary Young, June 2000
"The story runs strongly through the game and gives a good
introduction to Aztec political rivalries and power struggles even without the
accompanying educational component. Still, the educational component is equally
strong as there is information catalogued on numerous aspects of Aztec history,
culture, language and everyday life. This information can be accessed from the
opening screen; from the documentation icon during gameplay, or by
simply selecting tagged objects throughout the game. For instance, everyday
objects such as baths or kilns may be tagged as well as people and places
including significant buildings. By selecting any one of these tags the player
calls up a documentation file where there is relevant information on the
selected topic and further hyperlinks to related topics."
"Aztec was produced in consultation with a team of
archaeologists so as well as telling an interesting story it recreates some
fascinating Aztec environments to explore; everything from humble dwellings to
prestigious temples and palaces where information can be found on all sorts of
objects. As with other similar titles, the player can choose either to enter
the adventure game or to simply explore the game world in Visit
mode. This latter mode allows access to all locations simultaneously and offers
the chance to leisurely sight-see and read all about anything that looks
"Because of its relative simplicity (this game really does
take you by the hand and lead you gently through the story) Aztec is best
suited to younger players who will find some interesting and entertaining
challenges and learn about Aztec life in the process..."
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