CD-ROM Access Home Page About CD-ROM Access Shipping Options and Prices How to Place an Order Browse Products by Type Search for a Product




New Arrivals
Back in Stock
Price Reductions
Upcoming Titles
Best of the Best

PC PRODUCTS

Games
Children
References
Publishing
MIDI & Sound
Shareware
Programming
Screen Savers
Mouse Pads
Closeouts

MAC PRODUCTS

Games
Children
References
Publishing
Shareware
Screen Savers
Mouse Pads
Closeouts



ZOOM

Star Trek:
Away Team

$9.95 (Win95/98/Me/2000/XP) (Retail) (AWAYTEAMPR)

Publisher: Activision

- Animated violence

Ratings:

8.5/10 from Armchair Empire

        

Squad-Based Strategy. Unofficial. Unseen. Unknown.

Deadlocked in a desperate war, the Federation creates a covert team of specialists trained to eliminate problems Starfleet can't officially touch. Their identity is undocumented; their purpose is essential.

Beneath a veil of secrecy, your team awaits its orders....

Game Features

Select from 17 highly trained specialists to form the perfect squad for each mission.

Covert military operations take your team into a wide range of life and death missions.

Grenades and other unique weapons complement your standard issue arsenal.

Use espionage and stealth combat tactics including sniper rifle assaults.

Requirements:

Windows 95/98/Me/2000/XP: Pentium II 266 MHZ, 64 MB RAM, 500 MB of uncompressed hard-drive space including 100 MB for the Windows swap file, 4x CD-ROM drive, DirectX 8.0 included, 16 bit sound card, mouse, keyboard.

Reviews:

The Armchair Empire reviewed by Tazman

"Ever wanted to explore strange new places and boldly go – aww, screw it. Ever wanted to kick the crap out of an entire garrison because you didn't like the look of one guy's face? Away Team is a strategy game from the good folks at Activision and Reflexive, in which you lead and control the actions of a group of Starfleet officers from the USS Incursion. The story takes place in Federation space after the Dominion War with the creation of a new SWAT-like group..."

"Any additions to the real-time strategy genre you ask? Some good additions: the invention of "pause time" would practically be enough for me. Pause time allows you to stop the action and issue advance orders – so if you want to issue a series of orders to your team it can now be done without the use of profanities by the gamer. No fog of war (thank the Maker!), so you can see the entire map and make your attack plan ahead of time. The addition of perception ranges is a nice touch – you can tell the sound and visual ranges of guards so that you can sneak people into their range or right by them (when sentries scan a region you can tell if they are looking at you or in your direction). There is only one aspect that detracts from the game: the difficulty level is laughable. I finished the first twelve missions on my first sitting with only the Borg Cube mission slowing me down to think about what I was doing. This should be taken into context because I wholy intend to go back to the earlier missions and get all of the objectives which should prove innumerably more difficult. Away Team is very enjoyable and is highly recommended to lovers of strategy games and Trek fans."



Copyright © 1993 - CDAccess.com
Questions: info@cdaccess.com