||(Win95/98/Me/2000/XP) (Retail) (AWAYTEAMPR)
- Animated violence
Squad-Based Strategy. Unofficial.
Deadlocked in a desperate war, the Federation creates a
covert team of specialists trained to eliminate problems Starfleet can't
officially touch. Their identity is undocumented; their purpose is
Beneath a veil of secrecy, your team awaits its
Select from 17 highly trained specialists to form the
perfect squad for each mission.
Covert military operations take your team into a wide
range of life and death missions.
Grenades and other unique weapons complement your
standard issue arsenal.
Use espionage and stealth combat tactics including
sniper rifle assaults.
Windows 95/98/Me/2000/XP: Pentium II 266 MHZ, 64 MB
RAM, 500 MB of uncompressed hard-drive space including 100 MB for the Windows
swap file, 4x CD-ROM drive, DirectX 8.0 included, 16 bit sound card, mouse,
The Armchair Empire reviewed by
"Ever wanted to explore strange new places and boldly go
aww, screw it. Ever wanted to kick the crap out of an entire garrison
because you didn't like the look of one guy's face? Away Team is a strategy
game from the good folks at Activision and Reflexive, in which you lead and
control the actions of a group of Starfleet officers from the USS Incursion.
The story takes place in Federation space after the Dominion War with the
creation of a new SWAT-like group..."
"Any additions to the real-time strategy genre you ask? Some
good additions: the invention of "pause time" would practically be enough for
me. Pause time allows you to stop the action and issue advance orders so
if you want to issue a series of orders to your team it can now be done without
the use of profanities by the gamer. No fog of war (thank the Maker!), so you
can see the entire map and make your attack plan ahead of time. The addition of
perception ranges is a nice touch you can tell the sound and visual
ranges of guards so that you can sneak people into their range or right by them
(when sentries scan a region you can tell if they are looking at you or in your
direction). There is only one aspect that detracts from the game: the
difficulty level is laughable. I finished the first twelve missions on my first
sitting with only the Borg Cube mission slowing me down to think about what I
was doing. This should be taken into context because I wholy intend to go back
to the earlier missions and get all of the objectives which should prove
innumerably more difficult. Away Team is very enjoyable and is highly
recommended to lovers of strategy games and Trek fans."
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