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| $14.95 |
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(Win95/98/Me/2000/XP) (Retail) (ARTOFMAGPR) |
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Developer: Bethesda Softworks Publisher: Virgin
Interactive
- Animated violence and blood
Ratings:
90% from Total Games
Prepare To Be Spellbound As The Epic
Storyline Is Revealed...
Magic & Mayhem: The Art of Magic is a unique
blend of strategy, tactical combat, and role-playing brought to life with full
3D graphics and an epic storyline. As a Wizard, you have the power to conjure
terrifying creatures and devestating spells against you opponent. Before each
battle, you choose which spells you will bring with you, and then use the
spells in real-time tactical combat against your opponent. You'll create
archers and knights, griffons and harpies, Demons and Dragons...each with a
distinct tactical advantage. You can also cast a wide variety of spells on both
your creatures and your opponents'. Strengthen your forces with bloodlust or
iron skin spells, or crush your enemy with meteor shower, apocalypse, or bury.
You can even morph your Wizard into the form of a creature, or raise creatures
from the dead to fight for you.
Single-Player
In the single-player campaign, your character's skills and
abilities develop as the game progresses through items found in scenarios and
experience gained from successfully completing tasks. You can choose how you
want to develop your character as the game progresses, focusing on a particular
type of magic (chaos, neutral, or law) or combat strategy. Do you want your
Wizard far away from the lines of battles, conjuring up creatures to do the
fighting for you, or do you want to be on the front lines, destroying the enemy
with your attack spells? The choice is up to you, and you can change your
strategy from mission to mission.
Multiplayer
Robust multiplayer support allows gamers to battle
hand-to-hand with up to eight friends or computer opponents over LAN or the
Internet, including hand-to-hand and team play. Create a team with your friends
and engage in titanic battles with enemy Wizards as you work together to form
the perfect alliance. Or, jump into a skirmish with one or more
computer-controlled Wizards on a wide variety of maps for a quick fix.
A simple interface ensures that spell selection is never
cumbersome or tedious. The gameplay screen allows you to remove buildings and
trees from sight whenever they obstruct your view of the action. With numerous
levels of zoom and 360 freedom to rotate around the map, you'll always be able
to see every bit of the action anywhere on the map
Key Features
- Master of an arsenal of more than 50 different spells,
including Meteor Shower and Judgment
- Robust multiplayer support for up to 8 players over LAN
and Internet, including GameSpy Arcade support
- Summon 22 different types of creatures
- A rich 3D environment offers unrivalled realism with
360-degree movement and an unobstructed view of the action
- Single-player campaign offers more than 30 epic
confrontations before you reach the ultimate challenge.
Requirements:
Windows 95/98/Me/2000/XP:Pentium II 300 or AMD Athlon
64 MB RAM DirectX 8-compatible 3D Accelerator Card with 8 MB of memory 1 GB of
space on hard drive
Reviews:
TotalGames.net by Mike
O'Sullivan
"The original Art Of Magic was quite a muted release back in
1999 - although it had some very impressive features, it never really got too
much critical acclaim and went largely unnoticed. With this much more polished
sequel, the game is clearly looking to try and fulfill that early potential -
and the good news is that it appears to have done so with a very solid RTS /
RPG mix."
"This is without a doubt one of the
strongest elements of Magic & Mayhem; the way in which it successfully
combines the two types of game to produce an end result that is satisfying to
play whatever your preference. This is a game that should appeal to strategy
and role-playing fans alike, and may well even encourage strategy gamers to
experiment with the occasional RPG and vice versa.
"Graphically the game is impressive, with a solid engine
allowing the player to zoom in and out, and view the action from different
angles without ever really slowing down (though there was a little bit of
slowdown when zoomed right in on large numbers of units; nothing we wouldn't
expect though). The units are all well drawn and recognisable instantly, even
from a distance, while the colour coding approach means you know which units
are yours and which belong to your enemy straight away. Soundwise things are
also good as the game utilises a pseaudo surround-sound system that will alert
you to things that you might be able to hear but not see. Running water to your
left, for example will mean you hear the water coming out of your left speaker,
which can be handy should you hear someone crashing through the undergrowth in
that direction. The sound is also related to the viewpoint - zoom right in and
you will hear every grunt and groan, while viewing from a distance keeps sounds
a lot quieter."
"All things considered, this is one of the best games to try
and merge two genres, and it does so very successfully - despite a few minor
flaws that don't detract too much from the gameplay."
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