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The
Sacred Amulet |
| $14.95 |
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(Win95/98/ME/XP) (Retail) (AMULETPR) |
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Originally released in the UK as
Aztec
Publisher: Cryo
Interactive Entertainment / DreamCatcher

Ratings:
A from Just Adventure for the original release: Aztec
Embark on a Journey
of intrigue and adventure that will capture your
imagination.
Allow your natural curiosity and your imagination to take
control as you become fully engrossed in a storyline filled with intrigue and
adventure. Discover many challenging puzzles and situations as you explore
realistic environments that are both historically accurate and graphically
stunning. To ultimately succeed you must use your wits and your instincts to
escape the many perilous situations that you will encounter.
The murder of the nobleman...
A strange illness afflicting the population...
Is there a connection between the two? Could the Sacred
Amulet you hold be the key to it all? The answers to all of these questions are
yours to discover.
Stunning 3D animations
Puzzles and clues that combine thought, skill and
action
Lavish cinematic scenes reinforce the dramatic
intensity of the story
50 animated characters in real-time 3D for ultra
realistic facial expressions
Includes an interactive map to help you explore
More than 30 hours of gameplay
Requirements:
Windows 95/98/ME/XP: Pentium 166, 32MB RAM, 8x
CD-ROM drive, 8 Mb available on the hard drive.
Reviews:
Just Adventure by
Tom
Houston and
Ray
Ivey for the original release Aztec
Tom:
"Cryo's latest edutainment game, as those before it, offers
three modes of gameplay: the adventure game itself, an exploration mode in
which you can visit the sites and simply "look around," and an encyclopedia
mode where you can search through the "authenticated" documentation and refresh
your memory or learn about the Aztec civilization.
" The encyclopedia mode of gameplay reveals fascinating
historical information about the following aspects of the Aztecs.
- The Empire: The origins, government, laws, and heritage
of the Aztecs.
- The Society: A look at the social order of the Aztec
culture, the warriors, priests, and merchants.
- Religion: The gods, including the two principal mythical
kings, Quetzalcoatl, the plumed/feathered serpent, who represented the divinity
of civilized, sedentary, refined beings and symbolized the renewal of the
earth's bounty and fertility, and Tezcatlipoca, the jaguar/smoking mirror, who
was a warrior god, deceitful and who some say used his powerful spells to
conquer Quetzalcoatl.
- Mexico-Tenochtitlan: The capital city, its architecture
and palaces.
- Civilized Life: The language (Nahuati), writings, arts
and crafts of the Aztecs.
- Agriculture: Food and entertainment. "
"...Little Serpent embarks on a journey of adventure and
intrigue that will keep you on the edge of your seat. You will need to use your
wits to escape or avoid perilous situations. You will need to choose your
friends wisely in order to learn the identity of and expose the real traitors.
The story unfolds quickly, and the pace of discovery and excitement never
wanes. This is the best story development of any of the edutainment games from
Cryo to date and, as such, you will "enjoy the adventure." The story receives
an A+."
". In spite of my disappointment with the attention given
to the music, sounds, and voice acting in Aztec, this is a very good game that
everyone should enjoy. The strengths provided by an engrossing story line,
excellent graphics, and integrated, logical puzzles far outweigh any
criticisms."
Ray:
"One result of
such "in your face" visual reality is that it's sometimes a bit of a challenge
finding your way around. Some players of Cryo's China complained about this
problem, as there was a baffling sameness to the red buildings of the Forbidden
City. This challenge is much milder in Aztec, and I'm actually not complaining
about it. Like Outcast with its aliens that all looked alike, the mundane
reality of the architecture in Aztec strikes me as a legitimate and realistic
part of the challenge of the game. After all, if I really was humble little
Little Serpent, wandering around the great city for the first time, I'm pretty
sure all the buildings would overwhelm me and that I'd have to stop frequently
for directions. The same with houses, huts, shopping stalls, etc. Again, the
atmosphere of Aztec is one of everyday reality, although in a setting that's
exotic to a 21st century person. This balance between the lure of flashy
graphics and a desire to create a real-seeming environment strikes me as pretty
tricky, and my hat's off the Cryo team for pulling it off so well."
"Back to the historical veracity thing. The game designers
are so serious about the authenticity of the environments presented that the
game even allows you to play the game in "visit the site" mode. No, this isn't
a hyperlink to Cryo's website (yes, I admit that's what I though it was); it's
simply a game mode that lets you wander around the Aztec environments. This is
not something I would want to do as a player, but hey that's just me. I still
admire the drop-dead nerve of the designers that this feature illustrates. How
many games have virtual environments so authentic they're downright
educational?"
"... enjoy Aztec! I did."
Quandary Computer Game
Reviews by Rosemary Young, June 2000 for the original release Aztec
"The story runs strongly through the game and gives a good
introduction to Aztec political rivalries and power struggles even without the
accompanying educational component. Still, the educational component is equally
strong as there is information catalogued on numerous aspects of Aztec history,
culture, language and everyday life. This information can be accessed from the
opening screen; from the documentation icon during gameplay, or by
simply selecting tagged objects throughout the game. For instance, everyday
objects such as baths or kilns may be tagged as well as people and places
including significant buildings. By selecting any one of these tags the player
calls up a documentation file where there is relevant information on the
selected topic and further hyperlinks to related topics."
"Aztec was produced in
consultation with a team of archaeologists so as well as telling an interesting
story it recreates some fascinating Aztec environments to explore; everything
from humble dwellings to prestigious temples and palaces where information can
be found on all sorts of objects. As with other similar titles, the player can
choose either to enter the adventure game or to simply explore the game world
in Visit mode. This latter mode allows access to all locations
simultaneously and offers the chance to leisurely sight-see and read all about
anything that looks interesting.
"Because of its relative simplicity (this game really does
take you by the hand and lead you gently through the story) Aztec is best
suited to younger players who will find some interesting and entertaining
challenges and learn about Aztec life in the process..."

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