The New Nightmare
||(Win95/98/2000/Me/XP) (Retail) (ALONEDK4PR)
flip-cover US box.
Publisher: Darkworks / Infogrames
Blood and Gore / Violence
B+ from Just Adventure
It's What You Fear!
Edward Carnby and Alice Cedrac are about to face their worst
nightmare! out to avenge the murder of their friend and colleague, Carnby and
Alice arrive on Shadow Island only to discover that it is held in the grip of
an evil force.
Now they must uncover the clues to help them reclaim three
ancient tablets before the ultimate terror is unleashed! Confronted by menacing
creatures and unspeakable horrors, will they survive the night?
The Originator of Survival Horror!
And It's Scarier that Ever!
Two diverse adventures await you. Conquer your
fears as Edward Carnby or Alice Cedrac.
Tame the darkness with sophisticated flashlight
technology - locate hard to find survival items and scare off light sensitive
demonic breeds of monsters, all of whom want to make you their dinner.
Arm yourself from an arsenal of eight
Stunning, but terrifying graphics pull you into
Tackle your adventure the way you want with
fully customizable controls.
Windows 95/98/Me/2000/XP: AMD K6-3 450 MHz or Intel
Pentium II 400 Mhz, 64 MB RAM, 3D Accelerator video card 16 MB Vram, 400 MB
free on your hard drive, DirectX compatible mouse, keyboard and sound card.
Edward Carnby - Paranormal Investigator
Carnby currently works for the agency founded
in 1982 by Charles Fiske, a former member of the top-secret bureau 713. Fiske
and Carnby are specialists in bizarre cases where the supernatural and
paranormal play a predominant role. Carnby doesnt care about convincing
unbelievers or raising consciousness about the unknown. He personally knows
that the paranormal exists and has made it his life goal to destroy them. He
works only with whats tangible, and possesses no para-psychological
powers or abilities that would make him a supernatural being. His only special
ability is to recognize evil upon first sight and take appropriate action
Aline Cedrac - High-Spirited Adventurer
Aline is a determined and passionate young
woman whose difficult life has made her quite independent. Tough on herself and
others, she is sometimes abrupt, and her relationships with men are
perfunctory, her great beauty giving her a confidence bordering on a
superiority complex. Its true, however, that Aline has not yet met a man
worthy of her.
by Randy Sluganski
"The strong point of AITD:TNN is the character
and plot development. Though you can only play as one character at a time, both
of their paths dovetail throughout the game, and it is especially interesting
once you have played as one character to then play as the other and spot
details that were influenced by the other character. Communication between the
two can also be established via a two-way radio, and there will be moments when
they actually meet. The writers are to be commended for actually nurturing a
relationship between the characters as the game progresses, especially in a
genre--survival horror--that often features superficial personalities and
"Many of today's
games have beautiful graphics but are soulless; AITD:TNN uses graphics and
sound effects to maximum effect even while employing every hoary cliché
imaginable: screeching disjointed voices, howling dogs, whistling wind. You're
guaranteed to stumble across misshapen trees, a foreboding, deserted mansion,
and long, winding staircases. Yet every one of these tried-and-true chestnuts
not only works, but also enhances the atmosphere of the game. You will feel as
though you are part of a well-made B horror film."
"The New Nightmare is not for those who shy
away from action elements in a game. It is, though, for anyone who enjoys
intelligent horror. Though some encounters can be avoided, many cannot, and
occasional puzzles consist of plotting an escape route or trying different
weapons to discover which one is most effective against a specific monster. A
keyboard or gamepad can be used to control the characters, and the game ships
on three CDs. In my opinion, though, there is nothing more important in a game
than good writing and believable characters, which is probably the main appeal
of adventure games. The give-and-take between Carnby and Aline as their
relationship and trust in each other grows is actually (God help me, I'm going
to say cute) cute, and these are two characters, like Gabriel Knight and Grace,
around whom a franchise could be built."
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