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The Secrets Of
Alamut |
| $9.95 |
|
(Win
95/98/Me/XP) (Jewel Case) (ALAMUTPJ) |
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Publisher: Arxel Tribe /
Selectsoft
Game
Ratings:
A- from Just
Adventure
    from Quandary
Tancrède de Nérac, the Knight
turned bandit, pursues a mysterious prophet across the deserts of the Orient,
intent on exacting vengeance for the prophet's deceit. He reaches the gates of
the Fortress of the Assassins, where his quarry is said to have taken refuge,
and must outwit a series of deadly traps. His quest takes him further into the
wilderness towards St. Catherines monastery at the foot of Mt. Sinai, to
a haunted mine on the shores of the Dead Sea, and further still across deserts
teeming with demons and some unexpected allies.
Features:
Written by noted author Paulo Coelho
Fantastic tale of a tormented hero in the world of the Thousand and
One Arabian Nights
Riddles, action sequences, and tactical combat
Amazingly real characters, full screen 360° action, lip-sync facial
animation, and 3D sound

Requirements Win
95/98/Me/XP: 200 MMX or better processor 32 MB RAM 2 MB video memory
290 MB free hard disk space 16-bit color monitor (24-bit color recommended)
DirectX SoundBlaster-compatible sound card & speakers CD-ROM drive
Tested OK in Windows XP. Some sound cards may have problems which require
reducing the hardware acceleration 2 positions to the left in Advanced Audio
Properties while playing the game.

Reviews:
Just Adventure by Randy Sluganski
"Alamut is the concluding chapter in the saga of former Knight Templar
As-Sayf's search for a prophet, Simon de Lancrois, whom As-Sayf believes has
deluded thousands of his followers. As he begins his journey anew, he must
overcome the obstacles presented by a murderer's row of traps in order to gain
an audience with the Old Man of the Mountain, one of the few men believed to
have information on Simon's whereabouts. His journeys will then lead him to an
isolated monastery and an abandoned mine before he eventually comes
face-to-face with the true meaning of Simon de Lancrois' charisma."
"The Secrets of Alamut will encourage you
to think and to make decisions that you do not normally face in an adventure
game. Your choices usually invoke immediate results, often your own death, but
then that was often the consequence of rash decisions during As-Sayf's time.
This is a game that intelligent adventure gamers around the world should
welcome with outstretched arms. As the game builds to a crescendo, and As-Sayf
attains his goal, he finally does undergo the epiphany that was so noticeably
absent from the conclusion of LOPA, but by then the gamer is left wondering if
As-Sayf's journey was worth the price he paid. For now, let's consider the saga
of As-Sayf and his search for inner peace concluded, at least until the desert
wind once again roils the demons that haunt his disturbed nocturnal
dreams."
A
Quandary
Review by Gordon Alpin
"The Secrets of Alamût is the second part of the story that began in
The Legend of the Prophet and the Assassin and takes up immediately from where
that game left off...However, to get a real feel for the whole story I strongly
recommend that you play both games in order as The Secrets of Alamût more
or less drops you in at the deep end so it doesn't totally stand alone as a
distinct game. This is not to say that it isn't enjoyable, indeed I enjoyed
this part more than the first, and if the two parts had been available as one
complete game I would have no hesitation in recommending it as excellent
value."
"There is much less character interaction
here than in the first part and consequently less of the feel of being pulled
along by the dictates of the story. Perhaps that is the reason it appealed to
me more. In this game I felt more involved and that I was more in control. By
solving the puzzles I was moving the story forward. To that extent the theme of
the story, which on one level was a journey of self discovery by confronting
and overcoming a series of challenges, had a resonance in the actual gameplay.
The simple symbolism illustrated by As-Sayf's descent into the mine
(underworld) and subsequent return is nevertheless quite powerful."
"In my review of The Legend of the Prophet and the
Assassin I said that Simon fails to make an appearance by the end of the
game. I know now that I was wrong, but you will just have to play The Secrets
of Alamût to see why. The end sequence carries a simple statement from
Simon that is truly thought provoking. This one short sentence reveals much
about the way we think of leaders and followers, the paths to redemption, even
institutionalised 'spirituality'. In the game context it also reveals why Simon
never made it to Jebus. All things considered the understated denouement
provides a satisfying conclusion to this tale."

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