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Age of Wonders II: The
Wizard's Throne |
| Sold Out |
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(Win98/ME/2000/XP) (Mini Retail) (AGEWOND2PR) (Also Contains Age of
Wonders) |
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Publisher: Triumph Studios / Gathering of
Developers
ESRB Rating:
-
Animated blood and mild animated violence
An Ancient Saga
Awakened to join an immortal group of
Wizards in the Circle of Evermore, you must restore balance to a world on the
brink of collapse. Powerful spheres of magic are thrown against one another in
a war of Wizards the likes of which have never been seen before. By mastering
magical forces of creation and dealing with the deities who govern them, you
must establish a fantasy empire and confront other Wizards in your quest to THE
WIZARD'S THRONE. AGE OF WONDERS II is the sequel to the Award-Winning Age
of Wonders®. Delivering an invigorating mix of Empire Building,
Role-playing, and Warfare,
AGE OF WONDERS II offers the ultimate in fantasy turn-based strategy.
Explore a world full of mythical creatures and mysterious lands. Build an
impressive force as an all-powerful Wizard through dangerous perils and
exhilarating challenges. Now is your time to embrace your destiny and take your
rightful place at the head of the Circle, forever.
Game Features:
Rule your domain as an immortal Wizard-King, a leader capable of
awe-inspiring destruction, possessing the ability to defeat equally imposing
adversaries!
 Reign supreme over one of 12 distinct and
amazing races such as Elves, Frostlings, Draconians, Dwarves, Halflings,
Humans, and even the Undead.
Specialize in one of 7 Spheres of Magic including Earth, Fire, Life,
and Death, while customizing your magical skills and abilities.
Enlist the aid of more than 30 loyal champions like rangers,
warriors, and priests - these heroes lead your troops into battle and posses
the unique ability to wield an assortment of over 75 mighty artifacts hidden
throughout the world.
Charge into battle with special units such as Dwarf Steamcannons,
Halfling Eagle Riders, Human Airships, and Frostling Mammoth Riders - over 100
different types at your disposal.
Dictate the fate of the world from within your Wizard's Tower, a
virtual antenna of power used to transport your ground-shaking spells.
Immerse yourself in a legendary story during a single-player
campaign with 20 scenarios full of intrigue, action, and suspense.
Lay siege to enemy cities with a careful balance of tactical guile
and magical augmentations.
Seek out assistance from various Deities - their favor can lift an
aspiring emperor to greatness, while their displeasure can lead a thriving
nation into ruins.
Design your very own scenarios, heroes, items, and even new Wizards
with the enhanced scenario editor, challenging others to triumph over your
creation.
Guide the growth of your cities as you see fit, building formidable
defenses, mystical temples, grand training grounds for your armies, and
more.

Research powerful enchantments, fierce combat magic, and world altering spells
- all brought to life with a 3D-particle system sure to dazzle even the most
seasoned Wizard.
Experience crystal clear sound and life-like detail for characters,
creatures, terrain and more with an enhanced sound engine and a new true-color
graphics engine.
Confront rival Wizards in Multiplayer warfare via a LAN or over the
Internet for up to 8 players - options include Play by Email, Hot Seat, and the
exciting Simultaneous-Turn System allowing all players to move at the same
time
The Game: Story
A young human leader strides across the deck of his airship, trying to push
aside images of the tragedies that have befallen his race. The poised captain
spots a storm raging on the horizon, and turns to make preparations for the
dangerous flight ahead. With his back to the storm, a feeling of uneasiness
overcomes him. Looking once again out across the bow, the young hero notices
shadows emerging from the chaos. "Dragons", he yells.
With mystical speed and power, the Dragons
tear into the mighty airship. The brave captain steps to the forefront,
inspiring his crew against the onslaught. Wounded in the charge he is thrown
into the fiery sky, falling endlessly into the dark sea below.
"Wake my honorable friend. I am called Gabriel. You have come to me during
a time of tremendous unrest, for which I am grateful. I have guided your soul
back from the doors of Death, so that you may ascend to your rightful place in
this world. You are in the land of Evermore, where the Circle of Wizards has
governed the spheres of magic, all magic, for thousands of years.
"Yet these are terrible times. For reasons I cannot ascertain, the seats of
Air, Fire, Earth, Water, Life, and Death have turned against one another,
leaving the Circle and causing the cataclysms that have diseased your world.
You have come to me in my greatest hour of need, for I must not leave Evermore
unguarded. The task of solving this riddle I pass on to you, my young
apprentice. I will set you upon the path of magic, granting you the power to
reunite the Circle and to prevent the destruction of your world. Perhaps, one
day, you may even replace me on the Wizard's Throne.
Rise young Merlin, your quest begins here!"

Requirements:
Windows 98/Me/2000/XP:Processor: 100% PC Compatible Operating System:
Windows 95/98/ME/2000/XP CPU: Pentium® II 300 MHz processor or equivalent
RAM: 64MB RAM (minimum) CD-ROM: 8X Speed Hard Drive Space: 500MB Graphics:
DirectX 8.0 compatible 4MB video card Sound Card: DirectX 8.0 compatible sound
card Keyboard & Mouse: Microsoft® compatible


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