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AD&D: Al-Qadim The Genie's Curse |
Strategic Simulations,
Inc.
Game
Ratings:
3 1/2 stars from Computer Gaming
World
Explore an Exotic New
World
As an outcast whose once mighty clan has been dishonored,
you must face the all-powerful Genie Lords in a quest to restore your family
honor - once and for all!
Experience the mysterious new AL-QADIM game world and
prepare for fast real-time action, arcade-style combat, and herat-pounding
role-playing - all in the style of the Arabian Nights.
The Genie's Curse is quick to set up and a breeze to play.
Your character, a brave corsair, slashes his way through this incredible new
AD&D game world, where high magic and dark deeds reign.
A simple interface guides you through encounters with
genies, sinister sorcerers, wise hermits, and many more mysterious beings -
each with their own secrets and challenges.
Use magical items to face the challenge of real-time
combat and puzzle solving.
Explore an interactive world where you can push, pull,
open, and close - even break things.
Savor a tightly woven storyline that's enhanced by
grand cinematic musical themes.
Stunning 256-color VGA graphics and striking animation
make this game a visual delight.
Variable difficulty settings allow players of all skill
levels to be challenged.

Requirements:
Plays from hard disk, 16MB required. Runs on 386, 486 and
100% compatibles. Requires 4MB of RAM. VGA required, 386/33 required. Sound:
Aria, SoundBlaster family, GW32/SW32, SoundScape, WaveBlaster, SoundCanvas,
ProAudio Spectrum, Gravis Ultrasound & 100% compatibles. Joystick, mouse,
and keyboard supported. Minimum CD-ROM requirements: 150 KB data transfer rate,
350 ms access time, MSCDEX 2.1 or later. Requires DOS vers. 5.0, 6.0, or 6.2.
Compressed hard drive not recommended.
DOS
games do not work on Windows XP, of course, and we do not offer technical
support for DOS games running on Windows XP. However, if you really want to run
games like this on your fast new Windows XP machine you should try using
DOSBox. The DOSBox OpenSource DOS emulator is an excellent piece of work which
we can highly recommend. It isn't possible for us to guarantee that it will
work well for you, however, especially on newer graphic-intensive DOS games. On
older DOS games, like Civilization, for example, it runs well on any machine
capable of running Windows XP.
To start with, you will need to download the Win32
Installer using this link:
http://dosbox.sourceforge.net/download.php?main=1
The README file included with DOSBox will tell you what you
need to know. If you find it a bit too technical, just click on The Newbie's
Pictoral Guide to DOSBox on the following page:
http://vogons.zetafleet.com/viewforum.php?f=39
We find that it is best to create a separate shortcut for
each DOSBox game. That makes starting the game easier and also makes full
screen mode easier to deal with.

Reviews:
Computer Gaming World, August
1994
"In Al-Qadim, SSI has taken a decisive step away from their
previous role-playing releases, like Ravenloft and Dark Sun. Many standard
elements of role-playing games - character generation, extensive exploration,
complex combat and magic systems - have been removed or de-emphasized, and
elements from adventure games - greater emphasis on puzzle solving and
increased object manipulation - have been added. The result is a new kind of
role-playing game that may point toward the future of the genre."
"The game is not a standard role-playing game and it is not
a standard adventure game. Al-Qadim is a story in which we get to play the main
character. While we may have few choices in what to do or when to do it, the
story is charming, graphically pleasing (less can be said of the music and
sound effects), of reasonable length (about 20+ hours) and worth 'playing.' In
this game, elements of both role-playing and adventure games are blended
cleverly with one of the most facile interfaces to date. The game has
eliminated much of the fuss that comes with role-playing games (the
nitty-gritty details, statistics, endless fighting). It has also bypassed many
of the things that I view as flaws in adventure games (improbable puzzles,
overly simplistic plot lines, the endless tinkering to determine which action
or verb is needed to associate two items). So, while I sit quivering in fear
that my favorite type of role-playing games - the gigantic, number-crunching
monsters - may soon be dinosaurs in this business, I still salute the positive
accomplishments of this game. Borrowing heavily from the Arabian Nights,
Al-Qadim has captured the charm and wonder of those tales."

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