The Frythan Wars
||(Win95/98/Me/XP) (Retail) (7KING2PR)
See Also the Original Seven
Publisher: Enlight Software /
Create, Govern, Slay
The long-awaited sequel to Seven Kingdoms is here. In Seven
Kingdoms II, The Fryhtan Wars you can take charge of one of 12 ancient kingdoms
or you can give your darker side free reign and play as the leader of a Fryhtan
horde. Seven Kingdoms II gives you heroes, 3D rolling terrain, a Random
Campaign Generator, an incredible number of fighting units and weapons, more
beautiful and detailed buildings than you will know what to do with, expanded
espionage and research capabilities and numerous other new features.
When the player starts a new campaign, a random world will
be created. Fryhtans and humans will be take their places on the stage.
Elements of role playing and strategy will be randomly generated and interwoven
together to form the plot of the campaign. Every campaign will be unique and no
two gaming experiences will be the same.
Combination of Strategy and
Role Playing Elements
Role playing elements will be extensively integrated into
the game. With the increased scope and playing territories of a campaign, 7K II
will feature role playing elements that link campaign scenarios and reward
developments of elite units. Another element that further adds role playing
flavor to the game is the availability of heroes. They will posses unmatched
abilities in areas such as combat and leadership which make them worthy of the
high prices that they sometimes demand.
3D isometric buildings with uncompromising attention to
detail, placed over a 3D rolling terrain, help to bring to life the incredible
Seven Kingdoms II gaming world. With the game running in 16-bit color mode,
high quality renderings of buildings and units make the game both pleasing to
see and believable to play. A high resolution mode of 1024x768 is also
supported, allowing the player a bigger view of the gaming world.
There are 12 human nationalities in 7K II, supported by four
unique sets of architectures. Each kingdom will, in addition, have several
buildings unique to itself. As for the people of the world, each kingdom will
boast one civilian unit, one infantry and one special unit. This will bring the
total number of human units that the player can control to 36.
Besides campaigns, there will also be standalone
single-player and multiplayer games. As in the original Seven Kingdoms, there
will be an extensive list of customizable options for a standalone game. It is
the designers intention to make the elements in a game fully adjustable,
so as to suit the preferences of different players.
A player who chooses to play as a Fryhtan will experience a
completely different kind of gameplay. His goals and strategies will be almost
diametrically opposed to the ones used when playing as a human.
Windows 95/98/Me/XP. Pentium 90 or higher processor,
45MB hard drive space for minimum install (110MB maximum), 25MB swap file, 16MB
RAM, video card capable of 800x600x256 colors resolution or higher, 4x or
higher CD-ROM drive, 32-bit driver, 100% Sound Blaster compatible sound card,
DirectX5 compatible video and sound hardware, Microsoft compatible mouse.
Multiplayer Option: 28.8 Kbps modem for modem and
Tested OK on Windows XP.
The Adrenaline Vault -
The sleeper real-time strategy hit of 1997 returns bigger,
badder, and more beautiful than ever, with some new features and plenty of
Now Chan and his Hong Kong-based Enlight Software is
taking 7K to the next level with Seven Kingdoms II: The Fryhtan Wars: It's a
complete overhaul of the original design that improves every aspect of the
game. PC Gamer Seven Kingdoms II, the richest of Real-time Strategy gets
. All in all, I found plenty to enjoy here. Amid the overcrowded
real-time strategy field, SEVEN KINGDOMS II has its own identity, depth to
spare, and maybe even graphics that are polished enough to convince the
skeptical. Computer Gaming World All signs seem to indicate that Enlight isn't
resting on its laurels and the Seven Kingdoms 2 will be even more fun that the
original. I, for one, can't wait to get my hands on the finished product.
Gaming Network - http://pc.ign.com/
"One thing that's really refreshing about the early work on
Seven Kingdoms II is that it's actually a fairly bold product. Rather than
simply follow in the footsteps of the first title, Chan decided to open up his
game world with some major new additions."
"Seven Kingdoms met with modest success and much acclaim,
and designer Trevor Chan was even compared to strategy master Sid Meier on more
than one occasion
Building upon the basic structure of the original,
Seven Kingdoms II: The Fryhtan Wars is making things much more complex in many
areas, and much simpler in others. And while much of the game remains the same,
enough minor changes are being made that the early build we were given played
quite differently than the original.
Seven Kingdoms II: The Fryhtan Wars -- certainly one
of the most impressive second efforts to come along in a long time and perhaps
one of the most important achievements in the annals of real-time strategy
In a world where game hype often replaces gameplay, though,
it's nice to see a small company taking on the clone merchants with a product
that aspires to be better--not just louder.
Seven Kingdoms II seems to possess all what it takes to make
a great sequel. With tastier graphics shown, more competent AI, and a host of
new features, Trevor Chan may once again concoct that prize-winning formula.
The next edition of Seven Kingdoms, an already terrific
game, will include improved graphics, improved combat, more units and maps, and
more gameplay options. I was mightily impressed by what I saw of Seven Kingdoms
II - so much so, in fact, that as a diehard strategy fan I cant think of
Unless someone drops the ball somewhere, SKII stands an
excellent chance of being Interactive Magics breakthrough hit.
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