||(Win95/98) (Jewel Case) (3DIRTYDWPJ)
ESRB Rating: Teen (Ages 13+) - Mild animated violence,
cosmic mischief, realistic violence.
Heroes Have Never Been This
15 levels of non-stop, bash-everything action
Rotate between dwarves on the fly for multiple
Utilize special weapons of each dwarve - Greg, Taconic
Crush evil orc armies and a host of other big city
nasties on way to final battle at WST (Weapons System Technologies)
Three levels of difficulty for Dwarves of all sizes
To Whomever Is Out
Our parents were test tubes. Our nursery was a genetics
lab. A top secret military installation somewhere in upstate New York is our
only home. We are four children being held against our will. Our names are
Laura, Gregory, Billy, and Kyle.
Surrounded by guards, experimental weapons, and a hostile
environment, we have no hope of escaping by ourselves.
But we have a plan.
We combined Einstein's theory of relativity, superstring
theory, and the laws of chance to create a game. This game begins in a parallel
world, populated by dragons and swarming with nasties. There is a gate between
that world and ours.
We have avaatars in that world, three Dwarves named Greg,
Taconic, and Corthog. They are our champions. With skill, endurance, and a lot
of luck, the Dwarves will find the gateway to this world, and come for us. We
have faith that this will happen.
It will not be easy. Nasties and dragons are bound to
come through the gate with them. The Dwarves will be alone in a strange world
armed only with what weapons they can find. The humans they meet will probably
not give them a warm reception.
So the Dwarves need your help. We will try to give you
all the information you need. This is a game to you, but it could mean freedom
for us. Thank you.
Requirements: Windows 95, Pentium processor 75 MHz, 16MB
RAM, SVGA, 256 colors, 2x CD-ROM drive, 10MB available hard drive space, 16 bit
audio, Sound Blaster 16 or compatible, keyboard, game pad, joystick or
© 1993 - CDAccess.com